CVS simuv2 transmission/inertia/differential fixes
Christos Dimitrakakis <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Committed the previously discussed patch fixing the inertia of the whole drivetrain and the differentials. Main Visible Changes: Inertia ------- When power-spinning, it takes longer for the wheels to spin _and_ to spin down. Inertia is maintained when changing gears and using the clutch, so you can make even under-powered cars spin in this way if you really want to. NOTE: The increased inertia may require some robots to increase their braking settings somewhat. So check your robots. Differential ------------ The Free and Limited Slip differentials have changed to be closer to reality. The Free differential is 100% OK. However, the Limited Slip differential is only one of many possible choices. (The old limited slip differential was in fact a Locking differential, which I have now moved to a new category). Minor changes ------------- There was a double 'rolling resistance' line in car.cpp - I removed one of them. PLEASE TEST! ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php