Re: Memory leak in TORCS?
Mart Kelder <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi Daniele (and others), Op Thursday 19 June 2008 12:23:18 schreef Daniele Loiacono: > Hi Bernhard, > > thank you for the reply. > > I know Valgrind and already used it for debugging some of my personal > projects. > I would be glad to help in debugging the game. > I did some run with valgrind but I was not able to resolve symbols... I > suppose this is due to dynamic modules. If you compile torcs with the --enable-debug configure option, then the symbols should be available. > Do you know how to solve this problems (or there is any documentation > about that...). > > Thank you very much. > Daniele Regards, Mart ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php