Re: Memory leak in TORCS?

Mart Kelder <[email protected]>
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Hi Daniele (and others),

Op Thursday 19 June 2008 12:23:18 schreef Daniele Loiacono:
> Hi Bernhard,
>
> thank you for the reply.
>
> I know Valgrind and already used it for debugging some of my personal
> projects.
> I would be glad to help in debugging the game.
> I did some run with valgrind but I  was not able to resolve symbols... I
> suppose this is due to dynamic modules.

If you compile torcs with the --enable-debug configure option, then the 
symbols should be available.

> Do you know how to solve this problems (or there is any documentation
> about that...).
>
> Thank you very much.
> Daniele

Regards,

Mart

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