Re: Memory leak in TORCS?
Bernhard Wymann <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Organization | wytec |
| Message-ID | <[email protected]> |
Hi Daniele >> I know Valgrind and already used it for debugging some of my personal >> projects. >> I would be glad to help in debugging the game. >> I did some run with valgrind but I was not able to resolve symbols... I >> suppose this is due to dynamic modules. > > If you compile torcs with the --enable-debug configure option, then the > symbols should be available. > >> Do you know how to solve this problems (or there is any documentation >> about that...). To be able to gather info about the modules I just commented out dlclose, look at linuxspec.cpp, search for "valgrind". Of course you cannot sport this way problems which happen on unloading the modules, but you can track their behaviour. Maybe this is not necessary anymore (with newer valgind versions), I do not know. Hope this helps. Bernhard ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php