network module
Ali Hussnain Shah <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi, if torcs developers are interested, i can possibly contribute some code for a network module based on ACE framework (http://www.cse.wustl.edu/~schmidt/ACE.html). Later other functionality like a central torcs game server and client to server protocol must be implemented. If yes, i have to find out what should i take care of as developer to code the module according to torcs coding guide lines...? To accelerate my work also some hints about code integratoin in torcs, requirements of this network module.. If my team approves it, only then i will start.... A question of mine beeing newbie about torcs is: what is the best location in source code to extract data from game for logging / export / analysis? Method SimUpdate in simu.cpp or SimCarUpdate2 in car.cpp? What does the telemetry module do and any doc about it? best regards, ali ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php