Re: Compiling torcs in Microsoft Visual C++ 2005/2008
Eric Espie <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Wolf-Dieter Beelitz a écrit : > Hello, > > you have to help the compiler with manual casts: > > const char * constC; > char* c = (char *) (constC); > > float f = sqrt((float)(value)) > > and so on. > > The postbuild errors are from copying the result to the place where it > should stay for later use. > The path you uses doesn't contain the targets path. So the result is not > found later for linking. > > Cheers > > wdbee > > > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://sourceforge.net/services/buy/index.php > _______________________________________________ > Torcs-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/torcs-devel > > > Using 1.3.1 CVS branch helps a lot, but it is not yet polished (to say the less) so be patient and read the REAME.vc2005 file. Eric. ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php