Re: Compiling torcs in Microsoft Visual C++ 2005/2008

Eric Espie <[email protected]>
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Wolf-Dieter Beelitz a écrit :
> Hello,
>
> you have to help the compiler with manual casts:
>
> const char * constC;
> char* c = (char *) (constC);
>
> float f = sqrt((float)(value))
>
> and so on.
>
> The postbuild errors are from copying the result to the place where it
> should stay for later use. 
> The path you uses doesn't contain the targets path. So the result is not
> found later for linking.
>
> Cheers
>
> wdbee 
>
>
>
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>
>   
Using 1.3.1 CVS branch helps a lot, but it is not yet polished (to say 
the less) so be patient and read the REAME.vc2005 file.

Eric.


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