olethros fix

Christos Dimitrakakis <[email protected]> Wed, 27 Aug 2008 00:09:19 +0200
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
I have committed a fix for olethros in the main branch -- it seems to 
solve a big problem with learning.  It has to do with how the 'effective
road friction' is used when calculating the break distance.  I have now 
fixed it.

I will try and clean up some of the code bloat before merging this 
olethros with the release branch.



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