olethros fix
Christos Dimitrakakis <[email protected]> Wed, 27 Aug 2008 00:09:19 +0200
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
I have committed a fix for olethros in the main branch -- it seems to solve a big problem with learning. It has to do with how the 'effective road friction' is used when calculating the break distance. I have now fixed it. I will try and clean up some of the code bloat before merging this olethros with the release branch. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/