Re: olethros fix

Christos Dimitrakakis <[email protected]> Wed, 27 Aug 2008 00:11:34 +0200
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Oh, a quickie:

Which cars are we allowed to use in the release branch?

Christos Dimitrakakis wrote:
> I have committed a fix for olethros in the main branch -- it seems to 
> solve a big problem with learning.  It has to do with how the 'effective
> road friction' is used when calculating the break distance.  I have now 
> fixed it.
> 
> I will try and clean up some of the code bloat before merging this 
> olethros with the release branch.
> 
> 
> 
> -------------------------------------------------------------------------
> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
> Build the coolest Linux based applications with Moblin SDK & win great prizes
> Grand prize is a trip for two to an Open Source event anywhere in the world
> http://moblin-contest.org/redirect.php?banner_id=100&url=/
> _______________________________________________
> Torcs-devel mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/torcs-devel


-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/