Re: olethros fix
Christos Dimitrakakis <[email protected]> Wed, 27 Aug 2008 00:11:34 +0200
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Oh, a quickie: Which cars are we allowed to use in the release branch? Christos Dimitrakakis wrote: > I have committed a fix for olethros in the main branch -- it seems to > solve a big problem with learning. It has to do with how the 'effective > road friction' is used when calculating the break distance. I have now > fixed it. > > I will try and clean up some of the code bloat before merging this > olethros with the release branch. > > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Torcs-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/torcs-devel ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/