Re: 1.3.1. Whell 2 texture update
Andrew Sumner <[email protected]> Fri, 3 Oct 2008 09:38:31 +1000
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <817522051E65D511A2740001028074C4042BEB55@EX1> |
Thanks for doing this Eckhard. A few comments:- > the red-white border stones has a wrong colored gras border Its not a grass border - its a painted green strip. As you probably know, wheel-2 is based on Suzuka, and that's the design they used. For example, take a look at this:- http://www.nihoncar.com/en/news-756-XANAVI+NISMO+GT-R+Scores+Debut+Win+at+Su zuka!.html I'd prefer to leave this texture unchanged. > some asphalt textures where sharp other where blurry Your fixes look good, thanks. > the fence texture looks to simple I really like your new texture for this! > the sand texture has a to big noise I think you mean the texture was scaled too large? If so your replacement looks ok, though the colour has shifted more towards the yellow and its saturation is a bit high for my tastes. I notice you've replaced the grass texture as well. I'm undecided as to whether I prefer it or not. > blurry tree textures Yes, I like your changes. Perhaps treeg11_n could do with a bit more brightness/saturation though. I've modified sand.png and the two tree textures (they both needed green transparency colour, not black) - they can be downloaded from http://locus.webng.com/files/tex-wheel-2.zip cheers Andrew ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel