Re: 1.3.1. Whell 2 texture update

Andrew Sumner <[email protected]> Fri, 3 Oct 2008 09:38:31 +1000
Newsgroups gmane.games.torcs.devel
Message-ID <817522051E65D511A2740001028074C4042BEB55@EX1>
Thanks for doing this Eckhard.  A few comments:-

> the red-white border stones has a wrong colored gras border

Its not a grass border - its a painted green strip.  As you probably know,
wheel-2 is based on Suzuka, and that's the design they used.  For example,
take a look at this:-

http://www.nihoncar.com/en/news-756-XANAVI+NISMO+GT-R+Scores+Debut+Win+at+Su
zuka!.html

I'd prefer to leave this texture unchanged.

> some asphalt textures where sharp other where blurry

Your fixes look good, thanks.

> the fence texture looks to simple

I really like your new texture for this! 

> the sand texture has a to big noise

I think you mean the texture was scaled too large?  If so your replacement
looks
ok, though the colour has shifted more towards the yellow and its saturation
is a 
bit high for my tastes.

I notice you've replaced the grass texture as well.  I'm undecided as to
whether I
prefer it or not.

> blurry tree textures

Yes, I like your changes.  Perhaps treeg11_n could do with a bit more
brightness/saturation
though.

I've modified sand.png and the two tree textures (they both needed green
transparency colour,
not black) - they can be downloaded from
http://locus.webng.com/files/tex-wheel-2.zip

cheers
Andrew

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