Re: 1.3.1. Whell 2 texture update

"Eckhard M." Jäger <[email protected]> Fri, 03 Oct 2008 15:17:09 +0200
Newsgroups gmane.games.torcs.devel
Message-ID <1223039829.7005.26.camel@ElBarto>
Hi Andrew,

good point - good changes at all! I added your texture changes to a
complete final package.
I reworked the border stone again to get back the green border. To stop
the green border
looks like a wrong grass texture i added a small ligthning/ shadow seam
and removed the noise 
a little bit.

The final texture update can be grabed here:
http://files.myopera.com/area42/files/torcs-wheel-2-tex.zip


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Am Freitag, den 03.10.2008, 09:38 +1000 schrieb Andrew Sumner:

> Thanks for doing this Eckhard.  A few comments:-
> 
> > the red-white border stones has a wrong colored gras border
> 
> Its not a grass border - its a painted green strip.  As you probably
> know, 
> wheel-2 is based on Suzuka, and that's the design they used.  For
> example, 
> take a look at this:-
> 
> http://www.nihoncar.com/en/news-756-XANAVI+NISMO+GT-R+Scores+Debut+Win
> +at+Suzuka!.html
> 
> I'd prefer to leave this texture unchanged.
> 
> > some asphalt textures where sharp other where blurry
> 
> Your fixes look good, thanks.
> 
> > the fence texture looks to simple
> 
> I really like your new texture for this! 
> 
> > the sand texture has a to big noise
> 
> I think you mean the texture was scaled too large?  If so your
> replacement looks 
> ok, though the colour has shifted more towards the yellow and its
> saturation is a 
> bit high for my tastes.
> 
> I notice you've replaced the grass texture as well.  I'm undecided as
> to whether I 
> prefer it or not.
> 
> > blurry tree textures
> 
> Yes, I like your changes.  Perhaps treeg11_n could do with a bit more
> brightness/saturation 
> though.
> 
> I've modified sand.png and the two tree textures (they both needed
> green transparency colour, 
> not black) - they can be downloaded from
> http://locus.webng.com/files/tex-wheel-2.zip
> 
> cheers 
> Andrew
> 
> 
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