Re: 1.3.1. Whell 2 texture update
"Eckhard M." Jäger <[email protected]> Fri, 03 Oct 2008 15:17:09 +0200
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <1223039829.7005.26.camel@ElBarto> |
Hi Andrew, good point - good changes at all! I added your texture changes to a complete final package. I reworked the border stone again to get back the green border. To stop the green border looks like a wrong grass texture i added a small ligthning/ shadow seam and removed the noise a little bit. The final texture update can be grabed here: http://files.myopera.com/area42/files/torcs-wheel-2-tex.zip ___/\_______________________________________________________________________ Niemand interessiert sich für meine Unterhosen. |\/\/\/| | | Bart. | (O)(O) [email protected] C _) | ,_/ Linux for Designers - http://my.opera.com/area42/blog/ | / SweeTS delicious Typo3 development - http://typo3.area42.de/ / \ Am Freitag, den 03.10.2008, 09:38 +1000 schrieb Andrew Sumner: > Thanks for doing this Eckhard. A few comments:- > > > the red-white border stones has a wrong colored gras border > > Its not a grass border - its a painted green strip. As you probably > know, > wheel-2 is based on Suzuka, and that's the design they used. For > example, > take a look at this:- > > http://www.nihoncar.com/en/news-756-XANAVI+NISMO+GT-R+Scores+Debut+Win > +at+Suzuka!.html > > I'd prefer to leave this texture unchanged. > > > some asphalt textures where sharp other where blurry > > Your fixes look good, thanks. > > > the fence texture looks to simple > > I really like your new texture for this! > > > the sand texture has a to big noise > > I think you mean the texture was scaled too large? If so your > replacement looks > ok, though the colour has shifted more towards the yellow and its > saturation is a > bit high for my tastes. > > I notice you've replaced the grass texture as well. I'm undecided as > to whether I > prefer it or not. > > > blurry tree textures > > Yes, I like your changes. Perhaps treeg11_n could do with a bit more > brightness/saturation > though. > > I've modified sand.png and the two tree textures (they both needed > green transparency colour, > not black) - they can be downloaded from > http://locus.webng.com/files/tex-wheel-2.zip > > cheers > Andrew > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel