Re: Simu v3 Collision Bugfix #1
Andrew Sumner <[email protected]> Mon, 5 Jan 2009 10:50:25 +1100
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <817522051E65D511A2740001028074C40445A7E2@EX1> |
> PS. A lot of tracks have 0 friction coefficients for the barriers. > This is a bit silly. In Michigan, for example, you can take all bends > with 250+ km/h simply by letting the car slide against the right > barrier. I'll change those to more reasonable values. Namely: > 0.1-0.2 for metal barriers > 0.2-0.4 for concrete barriers > Anyway, this is more a game-play question, but I'd like to hear your > thoughts. Sounds good to me. By the same token, perhaps lowering the default curb frictions in data/tracks/surfaces.xml to 1.2 would be a good improvement too? 1.4 is a lot higher than most track surfaces & causes cars to get badly hung up on the curbs (especially inner-corner ones). For some tracks that may make sense, but it'd be better to have a more driver-friendly value as the default wouldn't it? cheers Andrew ------------------------------------------------------------------------------ _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel