Re: CVS update: Barrier friction coefficients
Bernhard Wymann <[email protected]> Tue, 13 Jan 2009 20:38:11 +0100
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Organization | wytec |
| Message-ID | <[email protected]> |
Hi Christos > I have patched all tracks and default surfaces to use higher barrier > friction coefficients, as detailed in my recent post. > > TODO: fix simuv2 friction code (ideally based on simuv3's > SimCarCollideXYScene()). Should I take care of that as well, Bernhard? Yes, please let me know when you committed it, I would like to review it afterwards. Please test your changes as well carefully. Thank you. Sincerely yours Bernhard ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword