Re: CVS update: Barrier friction coefficients
Christos Dimitrakakis <[email protected]> Tue, 13 Jan 2009 16:51:23 +0100
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Albert Vilella wrote: | This is really good. Does this also apply to the beginners level? | Maybe some people would like to be able to endlessly scratch the sides of | the car in beginner's mode and still win the race :-p | The friction values themselves apply to all levels. I would have to change the code to specifically lower the friction for lower skill levels. Currently skill levels affect traction, damages, downforce (simuv3) and suspension/axle damage (simuv3). -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJbLh7yBv6kELa61sRApTpAJ4wDHqt8uvOctH+YLAvaEmrE6HEIwCZAWyc 8NAQafajds5XTI4UKpmD1rg= =DHfy -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword