Re: CVS update: Barrier friction coefficients

Christos Dimitrakakis <[email protected]> Tue, 13 Jan 2009 16:51:23 +0100
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
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Albert Vilella wrote:
| This is really good. Does this also apply to the beginners level?
| Maybe some people would like to be able to endlessly scratch the sides of
| the car in beginner's mode and still win the race :-p
|

The friction values themselves apply to all levels.  I would have to
change the code to specifically lower the friction for lower skill
levels.  Currently skill levels affect traction, damages, downforce
(simuv3) and suspension/axle damage (simuv3).
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