Re: CVS update: Barrier friction coefficients
Albert Vilella <[email protected]> Tue, 13 Jan 2009 12:56:10 +0000
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
This is really good. Does this also apply to the beginners level? Maybe some people would like to be able to endlessly scratch the sides of the car in beginner's mode and still win the race :-p On Tue, Jan 13, 2009 at 12:36 PM, Christos Dimitrakakis < [email protected]> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > I have patched all tracks and default surfaces to use higher barrier > friction coefficients, as detailed in my recent post. > > TODO: fix simuv2 friction code (ideally based on simuv3's > SimCarCollideXYScene()). Should I take care of that as well, Bernhard? > > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.6 (GNU/Linux) > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org > > iD8DBQFJbIrDyBv6kELa61sRAn9XAJ45YCSZ5uxCW1GRbXRXJqfJWeOxwgCePqrR > CqTiOT7xM/9O66T54topygo= > =unJv > -----END PGP SIGNATURE----- > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Torcs-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/torcs-devel > ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel