CVS update: Barrier friction coefficients

Christos Dimitrakakis <[email protected]> Tue, 13 Jan 2009 13:36:20 +0100
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
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I have patched all tracks and default surfaces to use higher barrier
friction coefficients, as detailed in my recent post.

TODO: fix simuv2 friction code (ideally based on simuv3's
SimCarCollideXYScene()).  Should I take care of that as well, Bernhard?

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