CVS update: Barrier friction coefficients
Christos Dimitrakakis <[email protected]> Tue, 13 Jan 2009 13:36:20 +0100
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I have patched all tracks and default surfaces to use higher barrier friction coefficients, as detailed in my recent post. TODO: fix simuv2 friction code (ideally based on simuv3's SimCarCollideXYScene()). Should I take care of that as well, Bernhard? -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJbIrDyBv6kELa61sRAn9XAJ45YCSZ5uxCW1GRbXRXJqfJWeOxwgCePqrR CqTiOT7xM/9O66T54topygo= =unJv -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword