Torcs Universal Binary for Mac OS X 10.5
Stephen Hudson <[email protected]> Thu, 12 Feb 2009 11:59:44 -0500
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi, Both Luca and I have successfully compiled Torcs on Mac OS X 10.5. All of the dependencies have been compiled as frameworks that can be included in the Torcs application bundle. Luca has taken care of the Mac specific issues such as correctly saving preferences and ensuring that everything is properly compiled as universal binaries. This means that Mac users will be able to run Torcs without compiling or configuring anything. At this stage, a Mac binary package that should run on any PPC or Intel OS X 10.5 sytem is ready (or nearly ready). Because the package has reached a mature state and there are others interested, we would like to make the package available via Sourceforge for wider testing. We would also like to make the XCode projects and source code changes available on Sourceforge. This will give everyone an opportunity to incorporate the changes in the official code and to get started on version 1.3.1 for Mac. This will probably also be useful for building torcs-ng. How can we go about getting everything on sourceforge? Cheers, Steve PS: As always, thanks go to Andrew for the original Mac build. On 11-Feb-09, at 10:42 PM, Brent Burton wrote: > I'm perhaps the least familiar with Torcs on this list, since I > haven't had time to build it on OS X and play with it yet, but I think > the Torcs system is very interesting, and your Virtual Darpa effort > sounds like a good challenge (for both you and the developer-users). > > Comments below... > > On Wed, Feb 11, 2009 at 5:07 AM, Jean-Christophe Hoelt > <[email protected]> wrote: >> ... >> The first stone of the simulator is Torcs. We are going to improve it >> to give AI plugins access to "virtual cameras" and other sensors >> (like >> GPS), which should be the only way those plugins can access the track >> and cars positions. >> ... > > Several years ago I did a little survey term paper of just this -- > "artificial vision" -- which was basically a vision system for an > autonomous avatar. As the avatar moved about the world, the system > would render a low-res image of whatever the avatar was looking at, > and the avatar built a rough, voxel-based model of its world. This > system wasn't for path planning or other aspects of autonomous robots, > it just focused on building a map of the world through simulated > vision. > > That said, "virtual cameras" would be interesting. Autonomous vehicles > such as those used in the DARPA challenge use a mix of video and > telemetry. The video is highly processed, either from cameras or from > laser-range scanners. Sooo, mapping real-world data sources like this > to a virtual world could mean supplying regular RGB images (as the > artificial vision system I mentioned above did), or supplying other > image types, such as the depth buffer of a scene rendered from the > car's camera. For simulation and algorithm development, you can do a > lot with just this: send only red channel, inject noise into the image > to simulate a faulty camera, etc. > > Good luck with your project. > > -Brent > > p.s. Anybody know of a working OS X (10.5.x) build of Torcs? The ones > I've tried so far don't work. > > ---------------------------------------------------------------------- > -------- > Create and Deploy Rich Internet Apps outside the browser with Adobe > (R)AIR(TM) > software. With Adobe AIR, Ajax developers can use existing skills > and code to > build responsive, highly engaging applications that combine the > power of local > resources and data with the reach of the web. Download the Adobe > AIR SDK and > Ajax docs to start building applications today-http://p.sf.net/sfu/ > adobe-com > _______________________________________________ > Torcs-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/torcs-devel ------------------------------------------------------------------------ ------------------------------------ Stephen Hudson Lab: (519) 661-2111 x85035 Department of Physics and Astronomy Office: (519) 661-2111 x86436 The University of Western Ontario Web: http:// publish.uwo.ca/~shudson2 London, ON, N6A 3K7 Email: [email protected] ------------------------------------------------------------------------ ------------------------------------ ------------------------------------------------------------------------------ _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel