Re: Torcs Universal Binary for Mac OS X 10.5

Bernhard Wymann <[email protected]> Sat, 14 Feb 2009 20:26:27 +0100
Newsgroups gmane.games.torcs.devel
Organization wytec
Message-ID <[email protected]>
Hi Stephen

> Both Luca and I have successfully compiled Torcs on Mac OS X 10.5.  All
> of the dependencies have been compiled as frameworks that can be
> included in the Torcs application bundle.  Luca has taken care of the
> Mac specific issues such as correctly saving preferences and ensuring
> that everything is properly compiled as universal binaries.  This means
> that Mac users will be able to run Torcs without compiling or
> configuring anything.

Great (I bought a MacBook 2 weeks ago) :-)

> At this stage, a Mac binary package that should run on any PPC or Intel
> OS X 10.5 sytem is ready (or nearly ready).  Because the package has
> reached a mature state and there are others interested, we would like to
> make the package available via Sourceforge for wider testing.  We would
> also like to make the XCode projects and source code changes available
> on Sourceforge.  This will give everyone an opportunity to incorporate
> the changes in the official code and to get started on version 1.3.1 for
> Mac.  This will probably also be useful for building torcs-ng.
> 
> How can we go about getting everything on sourceforge?

Can you put your packages somewhere where I can fetch it, I would put it then on
sf.net. It would be cool if you could make as well a diff to the actual TORCS
1.3.1 package, such that people can build the version by themselves. A little
README or something would help as well.

Thank you, best regards

Bernhard

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