simuv3 collision stabilisation
Christos Dimitrakakis <[email protected]> Sun, 15 Feb 2009 14:07:24 +0100
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 The current main torcs CVS now has a much more stable simuv3 collision code. It turned out that, when the car was at extreme angles, sometimes the wheel/suspension force calculation would overflow. I still must look into why this happens, but for now I am just checking for nans. This is sufficient to make the code work OK. The collision with the floor is also now handled gracefully, although the simulation is still a bit rough. However, if your suspension is too soft, prepare for problems :) The changes are in the CVS, please test. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJmBOMyBv6kELa61sRAjuLAJ9hdJbkjNRl+MWaeV1VYOaTLOg44QCeMhfu hATIknFO/CGFrP2u7/AAbKM= =w6DV -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H