Re: Torcs 1.3.1 system requirements
José JORGE <[email protected]> Thu, 23 Apr 2009 23:15:58 +0200
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
A Thursday 23 April 2009 21:12:31, Bernhard Wymann escreveu: > You can go to the OpenGL settings in TORCS and reduce the "max texture > size", try as example 256 and look if this helps. Well, I even tried 64 and it didn't really help. But I noticed that when facing a wall, I got more than 20fps. So I tried to reduce the "Visibility" parameter to 40%, and then I've got an average of 10 fps . Then I changed to track to Olethros Road 1, and everything is smooth at more than 30 fps. Thanks! It seems that the new default track is overkill ;-) ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensign option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects