Modeling cars with blender

Fabio Viola <[email protected]> Tue, 18 May 2010 12:50:31 +0200
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Hello, I'm Fabio Viola, an old TORCS fan and a mailing list member.

I would like to ask you something about modeling cars with Blender...
I created 3 cars and textured them using base texturing methods. They
all works fine in TORCS..

here's one of my creatures:
http://salug.it/~fabioviola/dmc4.png
http://salug.it/~fabioviola/dmc6.png

Now I would like to use UV mapping and it's here that I'm having the
biggest trouble: once I UV mapped the car I exported it to .ac, then
converted to .acc removing lines starting with "crease" (as I read on a
tutorial). Well... I have no texture and the car is invisible in TORCS :(

How can I export the car to .acc including the texture? And how can I
save the texture to an .rgb file?

Can you explain me the right procedure I have to follow to model TORCS
cars with blender?

Thank you very much,
Fabio

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