Re: Modeling cars with blender
Enrico Mattea <[email protected]> Tue, 18 May 2010 14:54:27 +0200
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Il 18/05/2010 12:50, Fabio Viola ha scritto: > Hello, I'm Fabio Viola, an old TORCS fan and a mailing list member. > > I would like to ask you something about modeling cars with Blender... > I created 3 cars and textured them using base texturing methods. They > all works fine in TORCS.. > > here's one of my creatures: > http://salug.it/~fabioviola/dmc4.png > http://salug.it/~fabioviola/dmc6.png > > Now I would like to use UV mapping and it's here that I'm having the > biggest trouble: once I UV mapped the car I exported it to .ac, then > converted to .acc removing lines starting with "crease" (as I read on a > tutorial). Well... I have no texture and the car is invisible in TORCS :( > > How can I export the car to .acc including the texture? And how can I > save the texture to an .rgb file? > > Can you explain me the right procedure I have to follow to model TORCS > cars with blender? > > Thank you very much, > Fabio > > ------------------------------------------------------------------------------ > > _______________________________________________ > Torcs-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/torcs-devel > > Hi Fabio, and all, I once had your same problem; I had found a UV-mapping tutorial which allowed me to get textured models into torcs; it's here: http://www.switchonthecode.com/tutorials/blender-tutorial-basic-uv-mapping Hope this helps, Ocirne ------------------------------------------------------------------------------