Re: Modeling cars with blender

Enrico Mattea <[email protected]> Tue, 18 May 2010 14:54:27 +0200
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Il 18/05/2010 12:50, Fabio Viola ha scritto:
> Hello, I'm Fabio Viola, an old TORCS fan and a mailing list member.
>
> I would like to ask you something about modeling cars with Blender...
> I created 3 cars and textured them using base texturing methods. They
> all works fine in TORCS..
>
> here's one of my creatures:
> http://salug.it/~fabioviola/dmc4.png
> http://salug.it/~fabioviola/dmc6.png
>
> Now I would like to use UV mapping and it's here that I'm having the
> biggest trouble: once I UV mapped the car I exported it to .ac, then
> converted to .acc removing lines starting with "crease" (as I read on a
> tutorial). Well... I have no texture and the car is invisible in TORCS :(
>
> How can I export the car to .acc including the texture? And how can I
> save the texture to an .rgb file?
>
> Can you explain me the right procedure I have to follow to model TORCS
> cars with blender?
>
> Thank you very much,
> Fabio
>
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>    
Hi Fabio, and all,
I once had your same problem; I had found a UV-mapping tutorial which 
allowed me to get textured models into torcs; it's here:

http://www.switchonthecode.com/tutorials/blender-tutorial-basic-uv-mapping

Hope this helps,
Ocirne

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