Inaccurate Physics?

Fahim Imaduddin Dalvi <[email protected]> Tue, 15 Feb 2011 12:03:33 +0300
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Hey,

I observed a few things about the control of the cars in torcs, that I 
feel are not accurate representation of the real world counterparts:

1) If we turn the wheel to any side and accelerate at the same time, the 
car moves very slowly, and acceleration appears to be very close to 
zero. This is definitely not realistic behavior, as the car would 
accelerate and spin out, rather than not accelerate at all.

2) If we are using Manual Transmission , and we hold the clutch and 
accelerate all the way out, on releasing the clutch, the tyres connected 
to the engine to spin rapidly(a.k.a. Burnout), but this is not the case. 
The physics do seem realistic in this case, so only a visual 
representation is missing.

3) If we were to go over Gravel/Grass, our car spins out at a very, very 
fast rate. This in my opinion is not realistic(I do not have experience 
in this regard, but the car would definitely not spin out as soon as the 
tyres touch the ground).

The above observations were made using the latest stable version of 
TORCS(1.3.1), and using an analog controller. The simulator does have a
very good feel to it, and probably has a very bright future!

Regards,
Fahim

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