Re: Inaccurate Physics?
Enrico Mattea <[email protected]> Tue, 15 Feb 2011 13:33:06 +0100
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Il 15/02/2011 10:03, Fahim Imaduddin Dalvi ha scritto: > Hey, > > I observed a few things about the control of the cars in torcs, that I > feel are not accurate representation of the real world counterparts: > > 1) If we turn the wheel to any side and accelerate at the same time, the > car moves very slowly, and acceleration appears to be very close to > zero. This is definitely not realistic behavior, as the car would > accelerate and spin out, rather than not accelerate at all. > > 2) If we are using Manual Transmission , and we hold the clutch and > accelerate all the way out, on releasing the clutch, the tyres connected > to the engine to spin rapidly(a.k.a. Burnout), but this is not the case. > The physics do seem realistic in this case, so only a visual > representation is missing. > > 3) If we were to go over Gravel/Grass, our car spins out at a very, very > fast rate. This in my opinion is not realistic(I do not have experience > in this regard, but the car would definitely not spin out as soon as the > tyres touch the ground). > > The above observations were made using the latest stable version of > TORCS(1.3.1), and using an analog controller. The simulator does have a > very good feel to it, and probably has a very bright future! > > Regards, > Fahim > > ------------------------------------------------------------------------------ > The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: > Pinpoint memory and threading errors before they happen. > Find and fix more than 250 security defects in the development cycle. > Locate bottlenecks in serial and parallel code that limit performance. > http://p.sf.net/sfu/intel-dev2devfeb > _______________________________________________ > Torcs-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/torcs-devel > Hi Fahim, 1) Are you sure that you have disabled ASR? Because that is the system that automatically controls throttle and decreases it in order to keep wheels adherence. Check your keys definition to find out how to work with it. 2) Probably the same as for 1)? 3) Well, this depends on how you pass from the asphalt to the ground/grass, and at what speed you do so... check out http://www.youtube.com/watch?v=7kigMzmoyDY&feature=fvsr as an example. Cheers, Ocirne ------------------------------------------------------------------------------ The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb