Re: Debugging in Visual Studio 2012

Michael Sieben <[email protected]> Mon, 24 Jun 2013 12:57:15 +0200
Newsgroups gmane.games.torcs.devel
Message-ID <CAORBCVzsf2W+NoYrTQAae2jRDvaR3pyqOp5GqWQ6xxw1THLTzw@mail.gmail.com>
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Hi Bernhard,

thanks alot. The debugging-properties did the job.

One more question regarding developing in VisualStudio:

Is there a handy way to export all robot data (XMLs, RGBs, subdirs etc)
from the source tree to runtime / runtimed when compiling? (like "make
install" in linux)

For now i create all but the *.dll manually.

best regards
McCriddle


2013/6/20 Bernhard Wymann <[email protected]>

> Hi McCriddle
>
> Of course you can. I can just speak for VS2008, that's the version I am
> currently using (apart from VS 6). There it is very easy to achieve:
> - Go to the properties tab, then into debugging for the debug version,
> there you fill in what to run (wtorcs.exe and the current working directory
> of it), then you should be able to hit F5 to run it out of the IDE and
> using full debugging.
>
> An alternative is to place a "DebugBreak()" statement in the main.cpp,
> then the window to attach to the process pops up.
>
> Hope this helps
>
> Bernhard
>
>
> On 06/14/2013 10:34 AM, Michael Sieben wrote:
>
>> Hi,
>>
>> i have a question to some more experienced users of Visual Studio.
>>
>> I got Torcs 1.3.4 and my own robots to compile in VS and can run
>> wtorcs.exe from runtime and/or runtimed.
>>
>>
>>
>> But is it possible to modify the configuration so i could run and debug
>> torcs with VS? (e.g. use breakpoints, step by step, and inspect
>> variables and classes directly with the VS builtin functions)
>>
>>
>> Thanks in advance to any help.
>>
>> best regards
>> McCriddle
>>
>>
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>

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<div dir=3D"ltr">Hi Bernhard,<div><br></div><div style>thanks alot. The deb=
ugging-properties did the job.</div><div style><br></div><div style>One mor=
e question regarding developing in VisualStudio:</div><div style><br></div>
<div style>Is there a handy way to export all robot data (XMLs, RGBs, subdi=
rs etc) from the source tree to runtime / runtimed when compiling? (like &q=
uot;make install&quot; in linux)</div><div style><br></div><div style>For n=
ow i create all but the *.dll manually.</div>
<div style><br></div><div style>best regards</div><div style>McCriddle</div=
></div><div class=3D"gmail_extra"><br><br><div class=3D"gmail_quote">2013/6=
/20 Bernhard Wymann <span dir=3D"ltr">&lt;<a href=3D"mailto:berniw@bluewin.=
ch" target=3D"_blank">[email protected]</a>&gt;</span><br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">Hi McCriddle<br>
<br>
Of course you can. I can just speak for VS2008, that&#39;s the version I am=
 currently using (apart from VS 6). There it is very easy to achieve:<br>
- Go to the properties tab, then into debugging for the debug version, ther=
e you fill in what to run (wtorcs.exe and the current working directory of =
it), then you should be able to hit F5 to run it out of the IDE and using f=
ull debugging.<br>

<br>
An alternative is to place a &quot;DebugBreak()&quot; statement in the main=
.cpp, then the window to attach to the process pops up.<br>
<br>
Hope this helps<br>
<br>
Bernhard<div><div class=3D"h5"><br>
<br>
On 06/14/2013 10:34 AM, Michael Sieben wrote:<br>
</div></div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;bo=
rder-left:1px #ccc solid;padding-left:1ex"><div><div class=3D"h5">
Hi,<br>
<br>
i have a question to some more experienced users of Visual Studio.<br>
<br>
I got Torcs 1.3.4 and my own robots to compile in VS and can run<br>
wtorcs.exe from runtime and/or runtimed.<br>
<br>
<br>
<br>
But is it possible to modify the configuration so i could run and debug<br>
torcs with VS? (e.g. use breakpoints, step by step, and inspect<br>
variables and classes directly with the VS builtin functions)<br>
<br>
<br>
Thanks in advance to any help.<br>
<br>
best regards<br>
McCriddle<br>
<br>
<br></div></div>
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</blockquote>
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</blockquote></div><br></div>

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