Torque curves of car2 and car3-trb1
Miguel Martinez <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Dear folks,
I have noticed that, if one works out power from the torque curves of car2
and car3-trb1, one gets a monotonically increasing function until (at
least) 9000 rmp. In a table,
car2-trb1 car3-trb1
rpm T (Nm) P (HP) | T(Nm) P (HP)
0 100 0 | 90 0
1000 220 31,35 | 230 32,78
2000 310 88,35 | 350 99,75
3000 370 158,18 | 450 192,38
4000 420 239,4 | 530 302,11
5000 460 327,76 | 520 370,51
6000 490 418,96 | 500 427,51
7000 500 498,76 | 475 473,82
8000 485 552,91 | 450 513,01
9000 465 596,37 | 415 532,25
The redline is located at 8500 rpm for both cars, and that berniw2 switches
gears at around 7.8k and human.so auto-switches at 0.85*redline (slightly
under 7.5k). This means that both berniw2 and a human using automatic
shifting are missing over 40 HP, aconsiderable amount of power (especially
when compared to car1-trb1). I'd also like to note that CVS car5-trb1 also
suffers this to some extent, although it is less marked because P(8000) and
P(9000) only differ in 7 HP.
My question is: is this an intended behaviour for punishing lazy human
drivers and lousy robots? If not, would new torque curves, keeping the
general aspects of the originals, be welcome?
Finally, an off topic question, if you don't mind. Is there a reason why
most cars have turbos assigned in their xml files?
Regards to everybody and sorry for a lengthy first post,
Miguel
--
----------------------------------------
Miguel Martínez Canales
Dto. Física de la Materia Condensada
UPV/EHU
Facultad de Ciencia y Tecnología
Apdo. 644
48080 Bilbao (Spain)
Fax: +34 94 601 3500
Tlf: +34 94 601 5437
----------------------------------------
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