Re: grsound.cpp update in CVS

Eric Espie <[email protected]>
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Christos Dimitrakakis a écrit :
> Eric Espie wrote:
>   
>> Hi,
>>
>> I have added a small modification to load the engine sound first from 
>> the car directory and if not found from the data/sound directory.
>>
>>     
>
> Cheers, that'll be useful for not cluttering the main sound directory.
>
> Note that currently we only have customizable sounds for the engine.  Do
> you think there might be a need to have other customizable sounds in the
> future?  (I can't really think of anything at the moment).
>   
May be, but for the cars, only the engine sound (may be we can add 
multiple sound files for engine
in the future), but I think that the other sounds are more related to 
surfaces.
> PS. There was a post about the player's engine being not as loud as the
> other cars.  This is simply not true.  However, if you are playing with
> a behind-the-car camera view, then it is possible that another car will
> be closer to the camera than your own car, hence louder.
>   
No, no. I experience this in the inside view. After a look at the code I 
don't yet see why it is.

Eric.


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