Re: grsound.cpp update in CVS
Eric Espie <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Christos Dimitrakakis a écrit : > Eric Espie wrote: > >> Hi, >> >> I have added a small modification to load the engine sound first from >> the car directory and if not found from the data/sound directory. >> >> > > Cheers, that'll be useful for not cluttering the main sound directory. > > Note that currently we only have customizable sounds for the engine. Do > you think there might be a need to have other customizable sounds in the > future? (I can't really think of anything at the moment). > May be, but for the cars, only the engine sound (may be we can add multiple sound files for engine in the future), but I think that the other sounds are more related to surfaces. > PS. There was a post about the player's engine being not as loud as the > other cars. This is simply not true. However, if you are playing with > a behind-the-car camera view, then it is possible that another car will > be closer to the camera than your own car, hence louder. > No, no. I experience this in the inside view. After a look at the code I don't yet see why it is. Eric. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/