Re: grsound.cpp update in CVS
Andrew Sumner <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <817522051E65D511A2740001028074C40378A7A7@EX1> |
Eric wrote: >> I have added a small modification to load the engine sound first from >> the car directory and if not found from the data/sound directory. Thanks for doing that :) Christos wrote: >> Note that currently we only have customizable sounds for the engine. Do >> you think there might be a need to have other customizable sounds in the >> future? (I can't really think of anything at the moment). Eric wrote: > May be, but for the cars, only the engine sound (may be we can add > multiple sound files for engine > in the future), but I think that the other sounds are more related to > surfaces. I'd really like to see the following:- Engine sounds - customisable sounds for engine idle, and for using a different sound for camera positions inside the car & positions outside. Surface sounds - the ability to define them in a track's XML file in the surfaces section, and to include .wav files in a track's directory. That way I could, for example, make a track that had a wooden bridge & have a corresponding sound "thump/thump/thump" sound to use when you drove across it. Also there could be customised collision sounds. At the moment, the same metallic crash noise is heard regardless of what you run into, whereas if you're hitting something that isn't metallic - a tirewall or wooden barrier for example, perhaps the sound might be different? Ambient sounds might be nice as well, such as crowd noise, birds singing & so on. No idea how that'd be specified in the track's XML file though :) Christos wrote: >> PS. There was a post about the player's engine being not as loud as the >> other cars. This is simply not true. However, if you are playing with >> a behind-the-car camera view, then it is possible that another car will >> be closer to the camera than your own car, hence louder. Eric wrote: > No, no. I experience this in the inside view. After a look at the code I > don't yet see why it is. I don't know whether this is happening as not, but I think it could be because when you're inside a car you'd expect your own engine's noise to be louder, and/or the noise of other cars to be dampened. When there's several opponent cars in close proximity they do tend to drown out your own car's engine. cheers Andrew ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel