Re: grsound.cpp update in CVS

Christos Dimitrakakis <[email protected]>
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
> 
> I don't know whether this is happening as not, but I think it could be
> because
> when you're inside a car you'd expect your own engine's noise to be louder,
> and/or the noise of other cars to be dampened.  When there's several
> opponent
> cars in close proximity they do tend to drown out your own car's engine.
> 

Hm... the engine volume dropoff rate should maybe be set higher.  I
think that now engine volume maxes out at a radius of 5m too, though
that could be somewhat different in plib and openal - I used openal's
builtin volume attenuation, while I coded the plib one myself, so there
could be a mismatch.

Eric, can you specify which lib you're having this drowning-out effect with?

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