Re: grsound.cpp update in CVS
Christos Dimitrakakis <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
> > I don't know whether this is happening as not, but I think it could be > because > when you're inside a car you'd expect your own engine's noise to be louder, > and/or the noise of other cars to be dampened. When there's several > opponent > cars in close proximity they do tend to drown out your own car's engine. > Hm... the engine volume dropoff rate should maybe be set higher. I think that now engine volume maxes out at a radius of 5m too, though that could be somewhat different in plib and openal - I used openal's builtin volume attenuation, while I coded the plib one myself, so there could be a mismatch. Eric, can you specify which lib you're having this drowning-out effect with? ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/