From Torcs to POV-Ray

Jaime Vives Piqueres <[email protected]>
Newsgroups gmane.games.torcs.general
Organization The Persistence of Ignorance
Message-ID <[email protected]>
Hi All:

  Years ago, when I found TORCS, I was looking for an open source
racing game which will let me export the tracks and cars to POV-Ray, so
I could render some realistic road scenes. TORCS looked like a very
good candidate, and indeed it was possible to export the geometry to
POV-Ray via Blender, but I didn't find any automatic way to get a
spline for the track path (so that I could place the cars and camera).

  I abandoned the project and started to get addicted to race with
TORCS... 

  But recently I figured out a way to get the track spline into
POV-Ray, via Wings3D. The method is bit convoluted, and I still have
some problems, but the results are starting to look good:

  http://www.ignorancia.org/en/index.php?page=torcs2pov

  The page is still blank, it contains just the images... I will put
there a little tutorial about the process, ASAP. Comments are welcome,
and the TORCS Team are free to use any of these images for any purpose.

  Regards,

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org

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