Re: From Torcs to POV-Ray

Eric Espie <[email protected]>
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
Great, very nice ! I see that you're always a fan of the Citroën GS :)

Eric.

Jaime Vives Piqueres a écrit :
> Hi All:
>
>   Years ago, when I found TORCS, I was looking for an open source
> racing game which will let me export the tracks and cars to POV-Ray, so
> I could render some realistic road scenes. TORCS looked like a very
> good candidate, and indeed it was possible to export the geometry to
> POV-Ray via Blender, but I didn't find any automatic way to get a
> spline for the track path (so that I could place the cars and camera).
>
>   I abandoned the project and started to get addicted to race with
> TORCS... 
>
>   But recently I figured out a way to get the track spline into
> POV-Ray, via Wings3D. The method is bit convoluted, and I still have
> some problems, but the results are starting to look good:
>
>   http://www.ignorancia.org/en/index.php?page=torcs2pov
>
>   The page is still blank, it contains just the images... I will put
> there a little tutorial about the process, ASAP. Comments are welcome,
> and the TORCS Team are free to use any of these images for any purpose.
>
>   Regards,
>
>   




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