Re: From Torcs to POV-Ray
Eric Espie <[email protected]>
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
Great, very nice ! I see that you're always a fan of the Citroën GS :) Eric. Jaime Vives Piqueres a écrit : > Hi All: > > Years ago, when I found TORCS, I was looking for an open source > racing game which will let me export the tracks and cars to POV-Ray, so > I could render some realistic road scenes. TORCS looked like a very > good candidate, and indeed it was possible to export the geometry to > POV-Ray via Blender, but I didn't find any automatic way to get a > spline for the track path (so that I could place the cars and camera). > > I abandoned the project and started to get addicted to race with > TORCS... > > But recently I figured out a way to get the track spline into > POV-Ray, via Wings3D. The method is bit convoluted, and I still have > some problems, but the results are starting to look good: > > http://www.ignorancia.org/en/index.php?page=torcs2pov > > The page is still blank, it contains just the images... I will put > there a little tutorial about the process, ASAP. Comments are welcome, > and the TORCS Team are free to use any of these images for any purpose. > > Regards, > > ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference