slipstreaming effect
Albert Vilella <[email protected]>
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
Hi, Has anyone thought of the possibility of representing slipstreaming in TORCS? I've seen some racing games show the slipstream effect as a "air blur" or "aura effect" around the car in front when the car behind is slipstreaming or drafting. Any comments? Cheers, Albert. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev