slipstreaming effect

Albert Vilella <[email protected]>
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
Hi,

Has anyone thought of the possibility of representing slipstreaming in TORCS?
I've seen some racing games show the slipstream effect as a "air blur"
or "aura effect"
around the car in front when the car behind is slipstreaming or drafting.

Any comments?

Cheers,

Albert.

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