Re: slipstreaming effect
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
Hi Albert Slipstreaming effects are implemented in TORCS since ages. Best regards Bernhard >----Ursprüngliche Nachricht---- >Von: [email protected] >Datum: 11.04.2010 12:05 >An: <[email protected]> >Betreff: [Torcs-users] slipstreaming effect > >Hi, > >Has anyone thought of the possibility of representing slipstreaming in TORCS? >I've seen some racing games show the slipstream effect as a "air blur" >or "aura effect" >around the car in front when the car behind is slipstreaming or drafting. > >Any comments? > >Cheers, > >Albert. > >------------------------------------------------------------------------------ >Download Intel® Parallel Studio Eval >Try the new software tools for yourself. Speed compiling, find bugs >proactively, and fine-tune applications for parallel performance. >See why Intel Parallel Studio got high marks during beta. >http://p.sf.net/sfu/intel-sw-dev>_______________________________________________ >Torcs-users mailing list >Torcs- [email protected] >https://lists.sourceforge.net/lists/listinfo/torcs-users> ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Torcs-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-users