Re: slipstreaming effect

Kartik Mohta <[email protected]>
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
I guess he means representing it i.e. showing it to the player with
some effect. But I don't think that it's very relevant for a simulator
like torcs... probably in speed-dreams?

On Sun, Apr 11, 2010 at 4:22 PM, [email protected] <[email protected]> wrote:
> Hi Albert
>
> Slipstreaming effects are implemented in TORCS since ages.
>
> Best regards
>
> Bernhard
>
>>----Ursprüngliche
> Nachricht----
>>Von: [email protected]
>>Datum: 11.04.2010 12:05
>>An: <[email protected]>
>>Betreff:
> [Torcs-users] slipstreaming effect
>>
>>Hi,
>>
>>Has anyone thought of the possibility of representing slipstreaming in
> TORCS?
>>I've seen some racing games show the slipstream effect as a "air blur"
>>or "aura effect"
>>around the car in
> front when the car behind is slipstreaming or drafting.
>>
>>Any comments?
>>
>>Cheers,
>>
>>Albert.
>>
>
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>
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-- 
Kartik Mohta

------------------------------------------------------------------------------
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Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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