Re: 3d editor
"Eckhard M." Jäger <[email protected]>
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Organization | familie redlich :systeme - IT. Online. E-Marketing. |
| Message-ID | <1276106779.3887.214.camel@ElBarto> |
Hello Brice, i would prefer Blender which includes a *.ac import and exporter. The ac files could be converted by accc, a coomand line utilty. The Speed Dreams fork ( http://www.speed-dreams.org ) has developed an *.acc importer/ exporter too: http://sourceforge.net/apps/trac/speed-dreams/wiki/ArtistsTools There is a nice tutorial about baked shadows for car skins too: http://sourceforge.net/apps/trac/speed-dreams/wiki/CreateCarsRealism Am Mittwoch, den 09.06.2010, 12:21 -0500 schrieb Brice Quibodeaux: > What is the preferred 3d editor for creating cars, and is there any > documentation that I can read on creating a car from scratch. > > > > ------------------------------------------------------------------------------ > ThinkGeek and WIRED's GeekDad team up for the Ultimate > GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the > lucky parental unit. See the prize list and enter to win: > http://p.sf.net/sfu/thinkgeek-promo > _______________________________________________ Torcs-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-users ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Torcs-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-users