Re: 3d editor

[email protected]
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
hello Brice

another posibility would be to use any 3d-modelling program you're comfortable with (as long as it has a propper 3ds-exporting function), then you can use either blender or ac3d to convert it to .ac via .3ds (unless your program already has an export-option for .ac or .acc). 
i managed to convert cars from 3ds and lwo to torcs without too much difficulty.

if you are looking for tutorials for car scratch modeling techniques in general i think www.smcars.net is a good place to look.

if you look for infos on positioning the car model and getting it into the game you could use this: torcs.sourceforge.net/index.php?name=Sections&op=viewarticle&artid=31

-------- Original-Nachricht --------
> Datum: Wed, 9 Jun 2010 12:21:48 -0500
> Von: "Brice Quibodeaux" <[email protected]>
> An: [email protected]
> Betreff: [Torcs-users] 3d editor

> What is the preferred 3d editor for creating cars, and is there any
> documentation that I can read on creating a car from scratch. 
> 

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