Re: 3d editor
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
hello Brice another posibility would be to use any 3d-modelling program you're comfortable with (as long as it has a propper 3ds-exporting function), then you can use either blender or ac3d to convert it to .ac via .3ds (unless your program already has an export-option for .ac or .acc). i managed to convert cars from 3ds and lwo to torcs without too much difficulty. if you are looking for tutorials for car scratch modeling techniques in general i think www.smcars.net is a good place to look. if you look for infos on positioning the car model and getting it into the game you could use this: torcs.sourceforge.net/index.php?name=Sections&op=viewarticle&artid=31 -------- Original-Nachricht -------- > Datum: Wed, 9 Jun 2010 12:21:48 -0500 > Von: "Brice Quibodeaux" <[email protected]> > An: [email protected] > Betreff: [Torcs-users] 3d editor > What is the preferred 3d editor for creating cars, and is there any > documentation that I can read on creating a car from scratch. > -- GMX.at - Österreichs FreeMail-Dienst mit über 2 Mio Mitgliedern E-Mail, SMS & mehr! Kostenlos: http://portal.gmx.net/de/go/atfreemail ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Torcs-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-users