Re: Trouble compiling Torcs 1.3.3 (Windows 'all-in-one' package)
Henry Ashman <[email protected]>
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
Managed to fix the problem on my own, turns out I'd forgotten to change the project build type to 'Release' :) From: [email protected] To: [email protected] Date: Tue, 17 Apr 2012 17:25:42 +0000 Subject: [Torcs-users] Trouble compiling Torcs 1.3.3 (Windows 'all-in-one' package) Hi everyone, I've had trouble getting the 'all-in-one' source package to install correctly, I followed the steps as outlined on the torcs page (http://torcs.sourceforge.net/index.php?name=Sections&op=viewarticle&artid=3#linux-src-all-win) and I've got a lot of compile errors. I've attached the VS8 output from the build, and if anyone would like more information, I'll happily send them the build-logs as well. Thanks in advance, Henry ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Torcs-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-users ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Torcs-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-users