Changing cars and fuel consumption
Schnuck68 <[email protected]>
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
First of all I'm a long time fan of Torcs. When driving with the help of ABS and ASR and as a "rookie" you don't have to go through a difficult time or steep learning curve before it starts being fun. So it provides fun right from the start on different levels. Recently I prefer to race in a F1 car against opponents also in F1 cars. The drivers that are by default seated in "car-ow1" (means "openwheel" I guess) are not really hard opponents. So I prefer to take other drivers and change their ancestral cars to something more suitable. At the moment I play with driver "berniw" and let them race with the car "f1-vicente", which is a car I downloaded somewhere. This F1 car offers more traction, grip and overall speed. There's only one problem: They're not able to calculate their fuel consumption correctly. So those "berniw" drivers run out of fuel during the end of the race. I edited the "initial fuel" section in the file f1-vicente.xml, but to no avail. So I guess the initial fuel is actually calculated by the driver with the knowledge of their original car ? So, do I have to recompile something to make it work? What do I have to do? Thank you for your time. Greetings -- View this message in context: http://old.nabble.com/Changing-cars-and-fuel-consumption-tp34377285p34377285.html Sent from the torcs-users mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/