Re: Where damage is distributed
Schnuck68 <[email protected]>
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
Arnaud Ceyrolle wrote: > > and I have noticed that when I have dammage on the car (from > collision,...), the top speed of the car is less and less faster. > So I was wondering where the damage is located on the car (front spoiler, > wheels) or if it was not taken in account but it was more like a global > damage and in this case, are there other elements of the car that were > altered (like top speed) ? > > Hello Arnaud, I think the damaging is still a weak part of Torcs. To me it seems it's just a global parameter that is added which just slows down the whole car. (top speed that is) I'm not a developer so I have to guess. But from my observations there's no difference where the dammage appeared and why. Also it is not really consistent. Sometimes I go off the track and crash into a barrier in a blunt angle, and get away with hardly any damage at all. In real life that would have been the end of the race (if not the end of the life of the driver). On another occasion I just slightly touch another cars wheel and gain a huge amount of damage. But I think a developer should comment on this. Greetings -- View this message in context: http://old.nabble.com/Where-damage-is-distributed-tp34380972p34381667.html Sent from the torcs-users mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/