Re: banking crisis

Bernhard Wymann <[email protected]>
Newsgroups gmane.games.torcs.general
Organization wytec
Message-ID <[email protected]>
Hi st

High banking is not properly supported by simuv2 (this is the default 
simulation engine of TORCS). If you have compiled from sources, you can 
give simuv3 a try, but beware, I do currently not maintain it (for in 
depth review I will bring all desired simuv3 changes into simuv2 
gradually, but this will not happen anytime soon).

When you have compiled simuv3 you can configure it as simulation engine 
in raceengine.xml.

Best regards

Bernhard

 > I've tried to create ovals with more realistic banking, and a couple
> tracks have turned out decent and drivable, but frequently, problems
> arise, more precisely the car continuing on two wheels (example
> screenshot http://i47.tinypic.com/97mjkl.png) after coming off a
> high-banked turn onto a (nearly) flat straightaway. I've attached a
> basic example track .xml that shows this ridiculous behavior. I hope
> someone with a better grasp of things could take a look, create a
> /tracks/oval/dd-speedway folder for it, paste the .xml there, then run
>
> trackgen -n dd-speedway -c oval
>
> in terminal to create the .ac files needed for the track and test drive
> it. The banking numbers (9 on straights, 24 in turns) have been checked
> and should be accurate. Straightaway lengths should be close to accurate
> too (although after conversions from ft to m). There are plenty of lines
> commented out, things previously tested but without an impact on the
> two-wheel show. I left them there anyway, if they shed any light on
> whatever's wrong. Or is the track file at fault after all, since the
> same happens on a few other similar ovals made by others (speed dreams
> tracks Caddo, Sunshine State and Tennessee I've run in torcs). Although
> the track flattens after a turn, the car continues in the same position.
>
> I'd appreciate your help. Should this get resolved, maybe one day you
> could be driving those tracks then. Quid pro quo.
>
>
>
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