how to restrict terrain generation to the inside of the track
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <1369256951.28185.140661234454397.383589F8@webmail.messagingengine.com> |
I've created a track supposedly located on the waterfront, an illusion more or less supported by the background image. Unfortunately, if I run trackgen with the -a option, even when the "border margin" is 0 or a negative value, trackgen adds the terrain to the outside of the track to form that typical rectangle of terrain. This totally ruins the creative intent and the appearance. The track without the terrain at all is equally unsatisfactory, as if the track were floating in the air. I checked trackgen -h and tried the -B option, which removed the outside terrain at some parts but not entirely (this example image http://www.mojoimage.com/free-image-hosting-view-12.php?id=1295torcs-terrain1.png shows the problem area in yellow). Are there any other tricks to help me get rid of the unwanted terrain so this track wouldn't look absolutely ridiculous? Please don't point to the masterpiece also known as Blender. In my desperation, I tried opening the -msh.ac file there (which did open), but I literally can't do anything in that chaotic environment. If there's any other option and maneuver left to try, I'd gladly hear about it. st http://stdesigns.orgfree.com/ -- http://www.fastmail.fm - IMAP accessible web-mail ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_may