Re: torcs compilation problem
Till Zoppke <[email protected]> Wed, 6 Aug 2014 19:40:40 +0200
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
Dear Bernhard, thanks for the hints! I tried the patch for 1.3.1, but it did not work. I filed an issue on github: https://github.com/camillol/MacTorcs/issues/3 cheers, Till El 03/08/2014, a las 10:58, Bernhard Wymann <[email protected]> escribió: > Hi Till > > The easiest way to build TORCS currently on Mac OS X is to get 1.3.1 (all in on source) and this package: > http://github.com/camillol/MacTorcs > > or maybe apply this patch to 1.3.5 (I have not yet tried it, I just found it): > https://github.com/camillol/MacTorcs/pull/1/files > > When you have 1.3.1 or 1.3.5 working you can merge 1.3.6 into it, maybe you have to adopt a few things, but it should not be too hard. > > Btw. I plan to include the Mac OS X stuff into the normal release, what hindered me so far is that I did not find a 2 minutes example how to create a private framework from a c/c++ library (I do not want to include "foreign" binaries for several reasons, so I want to build/provide those by myself). > > Kind regards > > Bernhard > > > On 08/02/2014 11:44 PM, Till Zoppke wrote: >> Hi, >> >> I already posted this issue on stackoverflow, but got no reply so far. >> Maybe someone from this list can help? >> >> Thx in advance! >> Till >> >> >> 0down votefavorite >> <http://stackoverflow.com/questions/25097434/how-to-build-torcs-on-osx-glx-h-not-found#> >> ** >> >> >> I am trying to build the open race car simulator TORCS 1.3.6 on OSX >> Mavericks from source. It is originally released for Linux. I edited the >> configure script adjusting the GL paths to |OpenGL/gl.h| and to >> |GLUT/glut.h|, so they can be found on my system. >> >> However, I can not find a way to link to |GL/glx.h|. I have XQartz >> installed, and |glx.h| can be found on my system at >> |/opt/X11/include/GL|. I have tried >> >> |./configure --x-includes=/opt/X11/include --x-libraries=/opt/X11/lib| >> >> but that doesn't help. Any clues? >> >> http://stackoverflow.com/questions/25097434/how-to-build-torcs-on-osx-glx-h-not-found >> >> >> >> ------------------------------------------------------------ >> Dipl. Inf. Till Zoppke Freie Universität Berlin >> Wissenschaftlicher Mitarbeiter Institut für Informatik >> phone: +49-30-838-75147 AG Programmiersprachen >> mobile: +49-151-40511083 Takustr. 9, Raum 158 >> [email protected] <mailto:[email protected]> >> 14195 Berlin >> >> >> >> ------------------------------------------------------------------------------ >> Want fast and easy access to all the code in your enterprise? Index and >> search up to 200,000 lines of code with a free copy of Black Duck >> Code Sight - the same software that powers the world's largest code >> search on Ohloh, the Black Duck Open Hub! Try it now. >> http://p.sf.net/sfu/bds >> >> >> >> _______________________________________________ >> Torcs-users mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/torcs-users ------------------------------------------------------------ Dipl. Inf. Till Zoppke Freie Universität Berlin Wissenschaftlicher Mitarbeiter Institut für Informatik phone: +49-30-838-75147 AG Programmiersprachen mobile: +49-151-40511083 Takustr. 9, Raum 158 [email protected] 14195 Berlin ------------------------------------------------------------------------------ Infragistics Professional Build stunning WinForms apps today! Reboot your WinForms applications with our WinForms controls. Build a bridge from your legacy apps to the future. http://pubads.g.doubleclick.net/gampad/clk?id=153845071&iu=/4140/ostg.clktrk _______________________________________________ Torcs-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-users
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