Re: torcs compilation problem

Till Zoppke <[email protected]> Wed, 6 Aug 2014 19:40:40 +0200
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
Dear Bernhard,

thanks for the hints!
I tried the patch for 1.3.1, but it did not work. I filed an issue on github:
https://github.com/camillol/MacTorcs/issues/3

cheers,
Till


El 03/08/2014, a las 10:58, Bernhard Wymann <[email protected]> escribió:

> Hi Till
> 
> The easiest way to build TORCS currently on Mac OS X is to get 1.3.1 (all in on source) and this package:
> http://github.com/camillol/MacTorcs
> 
> or maybe apply this patch to 1.3.5 (I have not yet tried it, I just found it):
> https://github.com/camillol/MacTorcs/pull/1/files
> 
> When you have 1.3.1 or 1.3.5 working you can merge 1.3.6 into it, maybe you have to adopt a few things, but it should not be too hard.
> 
> Btw. I plan to include the Mac OS X stuff into the normal release, what hindered me so far is that I did not find a 2 minutes example how to create a private framework from a c/c++ library (I do not want to include "foreign" binaries for several reasons, so I want to build/provide those by myself).
> 
> Kind regards
> 
> Bernhard
> 
> 
> On 08/02/2014 11:44 PM, Till Zoppke wrote:
>> Hi,
>> 
>> I already posted this issue on stackoverflow, but got no reply so far.
>> Maybe someone from this list can help?
>> 
>> Thx in advance!
>> Till
>> 
>> 
>> 0down votefavorite
>> <http://stackoverflow.com/questions/25097434/how-to-build-torcs-on-osx-glx-h-not-found#>
>> **
>> 	
>> 
>> I am trying to build the open race car simulator TORCS 1.3.6 on OSX
>> Mavericks from source. It is originally released for Linux. I edited the
>> configure script adjusting the GL paths to |OpenGL/gl.h| and to
>> |GLUT/glut.h|, so they can be found on my system.
>> 
>> However, I can not find a way to link to |GL/glx.h|. I have XQartz
>> installed, and |glx.h| can be found on my system at
>> |/opt/X11/include/GL|. I have tried
>> 
>>    |./configure --x-includes=/opt/X11/include --x-libraries=/opt/X11/lib|
>> 
>> but that doesn't help. Any clues?
>> 
>> http://stackoverflow.com/questions/25097434/how-to-build-torcs-on-osx-glx-h-not-found
>> 
>> 
>> 
>> ------------------------------------------------------------
>> Dipl. Inf. Till Zoppke              Freie Universität Berlin
>> Wissenschaftlicher Mitarbeiter      Institut für Informatik
>> phone: +49-30-838-75147             AG Programmiersprachen
>> mobile: +49-151-40511083            Takustr. 9, Raum 158
>> [email protected] <mailto:[email protected]>
>> 14195 Berlin
>> 
>> 
>> 
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------------------------------------------------------------ 
Dipl. Inf. Till Zoppke              Freie Universität Berlin
Wissenschaftlicher Mitarbeiter      Institut für Informatik
phone: +49-30-838-75147             AG Programmiersprachen
mobile: +49-151-40511083            Takustr. 9, Raum 158
[email protected]            14195 Berlin

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