Re: torcs compilation problem

Till Zoppke <[email protected]> Wed, 6 Aug 2014 21:30:08 +0200
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
Hi all,

got it, the patch provided by dylski works:
https://github.com/dylski/MacTorcs

+++ till

El 06/08/2014, a las 19:40, Till Zoppke <[email protected]> escribió:

> Dear Bernhard,
> 
> thanks for the hints!
> I tried the patch for 1.3.1, but it did not work. I filed an issue on github:
> https://github.com/camillol/MacTorcs/issues/3
> 
> cheers,
> Till
> 
> 
> El 03/08/2014, a las 10:58, Bernhard Wymann <[email protected]> escribió:
> 
>> Hi Till
>> 
>> The easiest way to build TORCS currently on Mac OS X is to get 1.3.1 (all in on source) and this package:
>> http://github.com/camillol/MacTorcs
>> 
>> or maybe apply this patch to 1.3.5 (I have not yet tried it, I just found it):
>> https://github.com/camillol/MacTorcs/pull/1/files
>> 
>> When you have 1.3.1 or 1.3.5 working you can merge 1.3.6 into it, maybe you have to adopt a few things, but it should not be too hard.
>> 
>> Btw. I plan to include the Mac OS X stuff into the normal release, what hindered me so far is that I did not find a 2 minutes example how to create a private framework from a c/c++ library (I do not want to include "foreign" binaries for several reasons, so I want to build/provide those by myself).
>> 
>> Kind regards
>> 
>> Bernhard
>> 
>> 
>> On 08/02/2014 11:44 PM, Till Zoppke wrote:
>>> Hi,
>>> 
>>> I already posted this issue on stackoverflow, but got no reply so far.
>>> Maybe someone from this list can help?
>>> 
>>> Thx in advance!
>>> Till
>>> 
>>> 
>>> 0down votefavorite
>>> <http://stackoverflow.com/questions/25097434/how-to-build-torcs-on-osx-glx-h-not-found#>
>>> **
>>> 	
>>> 
>>> I am trying to build the open race car simulator TORCS 1.3.6 on OSX
>>> Mavericks from source. It is originally released for Linux. I edited the
>>> configure script adjusting the GL paths to |OpenGL/gl.h| and to
>>> |GLUT/glut.h|, so they can be found on my system.
>>> 
>>> However, I can not find a way to link to |GL/glx.h|. I have XQartz
>>> installed, and |glx.h| can be found on my system at
>>> |/opt/X11/include/GL|. I have tried
>>> 
>>>    |./configure --x-includes=/opt/X11/include --x-libraries=/opt/X11/lib|
>>> 
>>> but that doesn't help. Any clues?
>>> 
>>> http://stackoverflow.com/questions/25097434/how-to-build-torcs-on-osx-glx-h-not-found
>>> 
>>> 
>>> 
>>> ------------------------------------------------------------
>>> Dipl. Inf. Till Zoppke              Freie Universität Berlin
>>> Wissenschaftlicher Mitarbeiter      Institut für Informatik
>>> phone: +49-30-838-75147             AG Programmiersprachen
>>> mobile: +49-151-40511083            Takustr. 9, Raum 158
>>> [email protected] <mailto:[email protected]>
>>> 14195 Berlin
>>> 
>>> 
>>> 
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>>> 
>>> _______________________________________________
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> 
> ------------------------------------------------------------ 
> Dipl. Inf. Till Zoppke              Freie Universität Berlin
> Wissenschaftlicher Mitarbeiter      Institut für Informatik
> phone: +49-30-838-75147             AG Programmiersprachen
> mobile: +49-151-40511083            Takustr. 9, Raum 158
> [email protected]            14195 Berlin
> 
> ------------------------------------------------------------------------------
> Infragistics Professional
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------------------------------------------------------------ 
Dipl. Inf. Till Zoppke              Freie Universität Berlin
Wissenschaftlicher Mitarbeiter      Institut für Informatik
phone: +49-30-838-75147             AG Programmiersprachen
mobile: +49-151-40511083            Takustr. 9, Raum 158
[email protected]            14195 Berlin

------------------------------------------------------------------------------
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Build stunning WinForms apps today!
Reboot your WinForms applications with our WinForms controls. 
Build a bridge from your legacy apps to the future.
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