3D design problems w/ buildings (weird discoloration/ brightness)
stockroom <[email protected]> Sat, 24 Jan 2015 14:38:12 +0200
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
This is a recurring problem that seems to have ruined the already onerous task of adding 3D objects to tracks. It would be great(ly appreciated) if somebody could suggest a viable solution, so I wouldn't have to bulldoze all the gazillion buildings created or pull the plug on this fruitless exercise. Here's an example screenshot from one of the tracks: http://stcreativedesigns.fhero.net/img/stcd-build00.png The red arrow points at the weird discoloration/brightness that appears on just about every building created on lots of tracks. Does anybody know what's causing that, and is there anything to fix? That happens with buildings of various shapes and sizes. As a hopeless experimenter, it's difficult to say what went wrong there. I tried "Optimize vertices" and "Optimize surfaces" for the whole building (group), no change. I also thought it might be caused by the stupid crease 45.000000 lines that always get added to the .ac file after you edit the track, but now that I went and removed all of that extra junk from one track.ac file, it turned out the same graphical BS (as seen in the example image) remained there. I've edited the various light settings (amb, emi, spec, shi) at the top of the .ac file and returned to the track, but nothing's worked. So now, after these predictable failures, I'm looking for useful advice from more experienced 3D manipulators. This is not a graphics card/graphics settings issue: tracks without those 3D objects added don't exhibit that discoloration. Section "Graphic" in the track.xml file shouldn't be at fault, either: editing the light values there made no difference. And this only affects buildings, not for example grandstands or billboards. I wonder if the surface manipulation of a building could somehow have messed it up: selecting a surface/surfaces, often using "Divide" to get smaller areas of the surface, then "Cut away object" (to be able to add a door or window), then naming that object and choosing some specific texture (mainly door or window). But if this method produces those graphical anomalies, how are you supposed to add doors and windows to a building? A separate rectangle placed in front of another object, like a door before a building, often caused ridiculous and disturbing flickering. Furthermore, there are buildings on these tracks with doors and windows added like described, and they, for some reason, don't have that bright discoloration. So confusing, so frustrating, so tiresome to bang your head against that wall. More relevant info can be provided if needed. The .ac files, however, won't be distributed. Sincerely, stockroom staff ST Creative Designs http://stcreativedesigns.fhero.net/ ------------------------------------------------------------------------------ New Year. New Location. New Benefits. New Data Center in Ashburn, VA. GigeNET is offering a free month of service with a new server in Ashburn. Choose from 2 high performing configs, both with 100TB of bandwidth. Higher redundancy.Lower latency.Increased capacity.Completely compliant. http://p.sf.net/sfu/gigenet