Workflow to edit tracks

Konstantin Ritt <[email protected]> Tue, 12 Sep 2017 14:38:57 +0200
Newsgroups gmane.games.torcs.general
Message-ID <CAG-GN6roUF_eVQ=+EbeW30AV9bRGk+Kcqec4_PopU9sPV0V4oQ@mail.gmail.com>
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Hi everyone who still reads and answers here,

Is there any still functioning workflow for editing existing tracks in
blender (current version 2.78)?
I got the .ac import and export to work (
https://github.com/majic79/Blender-AC3D) but I could not load the
ac3d_torcs_export.py file in blender to export the file after making
changes.
Another problem I see is, that I have no idea how to get the .ac file to be
used in TORCS as it operates on the acc file? I do not know how to convert
.ac -> .acc
Any help on those topics is highly appreciated!

Thanks in advance,
Konstantin

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<div dir=3D"ltr"><div><div><div><div><div><div>Hi everyone who still reads =
and answers here,<br><br></div>Is there any still functioning workflow for =
editing existing tracks in blender (current version 2.78)?<br></div>I got t=
he .ac import and export to work (<a href=3D"https://github.com/majic79/Ble=
nder-AC3D">https://github.com/majic79/Blender-AC3D</a>) but I could not loa=
d the ac3d_torcs_export.py file in blender to export the file after making =
changes. <br></div>Another problem I see is, that I have no idea how to get=
 the .ac file to be used in TORCS as it operates on the acc file? I do not =
know how to convert .ac -&gt; .acc<br></div>Any help on those topics is hig=
hly appreciated!<br><br></div>Thanks in advance,<br></div>Konstantin<br></d=
iv>

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