Re: Engine sounds frequencies.
"Steve Baker" <[email protected]> Mon, 21 Oct 2019 09:03:20 -0500
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
--===============6863599056229913196== Content-Type: multipart/alternative; boundary="=_a83281f5bcdcd0c4ca180bb3f8c4ec0f" --=_a83281f5bcdcd0c4ca180bb3f8c4ec0f Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Also - I don't seem to be able to subscribe to the forum system.=C2=A0 I= t=0Aaccepts my credentials, sends me a confirmation email - but when I= =0Aconfirm, it just rejects it.=0A=0A----- Original Message -----=0AFrom= : "Steve Baker" <[email protected]>=0ATo:<[email protected].= net>=0ACc:=0ASent:Mon, 21 Oct 2019 08:58:28 -0500=0ASubject:Engine sound= s frequencies.=0A=0AHi!=0A=0AI'm trying to record engine sound for a new= car for a quick customer=0Ademo - it looks like there is one basic engi= ne sound per car that=0Aloops and has it's replay frequency adjusted for= RPM and another for=0Athe turbo?=C2=A0 Then a bunch of more generic sou= nds for other effects.=0A=0AI also see that there is a XML record which= points to the .wav file(s)=0Aand has an "rpm scale" - which seems to be= in the range 1.0 to 2.0 for=0Aexisting cars - so it looks like it's jus= t for minor tweaking.=0A=0ABut it's not clear at what RPM Torcs assumes= the recording was made -=0Aor where you tell it what that RPM is.=0A=0A= What am I missing here?=0A=0AHelp!=0A=0A(Incidentally,I'm the original a= uthor of the PLIB software - I was=0AAMAZED to find that Torcs is still= using parts of it!=C2=A0 Way to go=0Aguys!)=0A=0A=C2=A0 -- Steve Baker= =0A=0A --=_a83281f5bcdcd0c4ca180bb3f8c4ec0f Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <html><body style=3D"font-family: Helvetica,Arial,sans-serif; font-size:= 12px;">Also - I don't seem to be able to subscribe to the forum system.= =C2=A0 It accepts my credentials, sends me a confirmation email - but wh= en I confirm, it just rejects it.<br><blockquote class=3D"atmailquote"><= br>----- Original Message -----<br><div id=3D"origionalMessageFromField"= style=3D"width:100%;display:inline;background:rgb(228,228,228);"><div s= tyle=3D"display:inline;font-weight:bold;">From:</div> "Steve Baker" <= [email protected]></div><br><div id=3D"origionalMessageToField" style= =3D"display:inline;font-weight:bold;">To:</div><[email protected]= rceforge.net><br><div id=3D"origionalMessageSentField" style=3D"displ= ay:inline;font-weight:bold;">Cc:</div><br><div style=3D"display:inline;f= ont-weight:bold;">Sent:</div>Mon, 21 Oct 2019 08:58:28 -0500<br><div id= =3D"origionalMessageSubjectField" style=3D"display:inline;font-weight:bo= ld;">Subject:</div>Engine sounds frequencies.<br><br><br><br>Hi!<div><br= ></div><div>I'm trying to record engine sound for a new car for a quick= customer demo - it looks like there is one basic engine sound per car t= hat loops and has it's replay frequency adjusted for RPM and another for= the turbo?=C2=A0 Then a bunch of more generic sounds for other effects.= </div><div><br></div><div>I also see that there is a XML record which po= ints to the .wav file(s) and has an "rpm scale" - which seems to be in t= he range 1.0 to 2.0 for existing cars - so it looks like it's just for m= inor tweaking.</div><div><br></div><div>But it's not clear at what RPM T= orcs assumes the recording was made - or where you tell it what that RPM= is.</div><div><br></div><div>What am I missing here?</div><div><br></di= v><div>Help!</div><div><br></div><div>(Incidentally,I'm the original aut= hor of the PLIB software - I was AMAZED to find that Torcs is still usin= g parts of it!=C2=A0 Way to go guys!)</div><div><br></div><div>=C2=A0 --= Steve Baker</div><div><br></div>=0A=09</blockquote></body></html> --=_a83281f5bcdcd0c4ca180bb3f8c4ec0f-- --===============6863599056229913196== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline --===============6863599056229913196== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Torcs-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-users --===============6863599056229913196==--