Re: Engine sounds frequencies.

"Steve Baker" <[email protected]> Mon, 21 Oct 2019 09:03:20 -0500
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
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Also - I don't seem to be able to subscribe to the forum system.=C2=A0 I=
t=0Aaccepts my credentials, sends me a confirmation email - but when I=
=0Aconfirm, it just rejects it.=0A=0A----- Original Message -----=0AFrom=
: "Steve Baker" <[email protected]>=0ATo:<[email protected].=
net>=0ACc:=0ASent:Mon, 21 Oct 2019 08:58:28 -0500=0ASubject:Engine sound=
s frequencies.=0A=0AHi!=0A=0AI'm trying to record engine sound for a new=
 car for a quick customer=0Ademo - it looks like there is one basic engi=
ne sound per car that=0Aloops and has it's replay frequency adjusted for=
 RPM and another for=0Athe turbo?=C2=A0 Then a bunch of more generic sou=
nds for other effects.=0A=0AI also see that there is a XML record which=
 points to the .wav file(s)=0Aand has an "rpm scale" - which seems to be=
 in the range 1.0 to 2.0 for=0Aexisting cars - so it looks like it's jus=
t for minor tweaking.=0A=0ABut it's not clear at what RPM Torcs assumes=
 the recording was made -=0Aor where you tell it what that RPM is.=0A=0A=
What am I missing here?=0A=0AHelp!=0A=0A(Incidentally,I'm the original a=
uthor of the PLIB software - I was=0AAMAZED to find that Torcs is still=
 using parts of it!=C2=A0 Way to go=0Aguys!)=0A=0A=C2=A0 -- Steve Baker=
=0A=0A

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<html><body style=3D"font-family: Helvetica,Arial,sans-serif; font-size:=
 12px;">Also - I don't seem to be able to subscribe to the forum system.=
=C2=A0 It accepts my credentials, sends me a confirmation email - but wh=
en I confirm, it just rejects it.<br><blockquote class=3D"atmailquote"><=
br>----- Original Message -----<br><div id=3D"origionalMessageFromField"=
 style=3D"width:100%;display:inline;background:rgb(228,228,228);"><div s=
tyle=3D"display:inline;font-weight:bold;">From:</div> "Steve Baker" &lt;=
[email protected]&gt;</div><br><div id=3D"origionalMessageToField" style=
=3D"display:inline;font-weight:bold;">To:</div>&lt;[email protected]=
rceforge.net&gt;<br><div id=3D"origionalMessageSentField" style=3D"displ=
ay:inline;font-weight:bold;">Cc:</div><br><div style=3D"display:inline;f=
ont-weight:bold;">Sent:</div>Mon, 21 Oct 2019 08:58:28 -0500<br><div id=
=3D"origionalMessageSubjectField" style=3D"display:inline;font-weight:bo=
ld;">Subject:</div>Engine sounds frequencies.<br><br><br><br>Hi!<div><br=
></div><div>I'm trying to record engine sound for a new car for a quick=
 customer demo - it looks like there is one basic engine sound per car t=
hat loops and has it's replay frequency adjusted for RPM and another for=
 the turbo?=C2=A0 Then a bunch of more generic sounds for other effects.=
</div><div><br></div><div>I also see that there is a XML record which po=
ints to the .wav file(s) and has an "rpm scale" - which seems to be in t=
he range 1.0 to 2.0 for existing cars - so it looks like it's just for m=
inor tweaking.</div><div><br></div><div>But it's not clear at what RPM T=
orcs assumes the recording was made - or where you tell it what that RPM=
 is.</div><div><br></div><div>What am I missing here?</div><div><br></di=
v><div>Help!</div><div><br></div><div>(Incidentally,I'm the original aut=
hor of the PLIB software - I was AMAZED to find that Torcs is still usin=
g parts of it!=C2=A0 Way to go guys!)</div><div><br></div><div>=C2=A0 --=
 Steve Baker</div><div><br></div>=0A=09</blockquote></body></html>

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