Alpha: TTDPatch 2.0.1 alpha 5
Josef Drexler <[email protected]> Mon, 03 Nov 2003 00:21:26 -0500
| Newsgroups | gmane.games.ttdpatch.announce |
|---|---|
| Message-ID | <[email protected]> |
Alpha 5 is available at http://www.ttdpatch.net/src/
It has two new features, and an improvement for another.
First new feature is "abandonedroads" by Csaba Varga. It makes unused
roads lose their owner. If no vehicle passes a road tile in a certain
time, the road will lose its owner, and can thus be removed by anyone in
the game. This is useful to get rid of all those left-over roads from AI
routes, without having to manage or buy out the AI company. He also
introduced the new miscmods bit 2 (value 4) which prevents cities from
taking over all roads in their area if you import a savegame into the
editor. This used to make it necessary to use "Cht: OwnCrossing", which
should no longer be needed.
The other new feature is "moreindustriesperclimate" by Oskar Eisemuth. It
introduces a new cargo type into the temperate climate: you can now
transport paper. For this, you can also fund new paper industries in the
game. Note that paper wagons and trucks will only be available if you
start a new game or use "Cht: ResetVehicles". TTD's default ships can also
be refitted for paper, but the "New Ships" set does not allow this yet in
the temperate climate.
In addition, Oskar has extended the "largestations" patch, which now allows
(in principle) stations of up to 15x15 in size. With enhancedgui, you can
build up to 14x14 in one go, and then add another platform or make them
longer. This way, you can get either 14x15 or 15x14. 15x15 is not
currently possible because of limitations in TTD's gui. To choose a length
or number of platforms greater 7, click on the little "plus" sign to the
right, it will add 8 to the length or number. Don't ask about the left and
right arrows above and below the station picture, currently they do
nothing, until I get the new station graphics to work. Then they'll be
used to choose the station style.
Finally, George has updated his "long vehicles" set with new road
vehicles. You can get the update at the New Graphics page,
http://www.ttdpatch.net/newgrf.html
Have fun!
All changes in 2.0.1 alpha 5:
- by Csaba:
* new switch: 'abandonedroads on' or -YA makes unused roads
lose their owner after a while
* it's possible to manualconvert occupied depots again, however
the wagons of incorrect train type can't be attached to
trains of different (new) type
* miscmods bit 2 (value 4): towns no longer take over all roads
built in the scenario editor when a savegame is imported
- by Marcin: fix bug with AI taking over original company when using
subsidiary management with sign cheats disabled
- detect non-patch grf files in newgrf.cfg and give error message
- allow whitespace at the end of on/off cfg switch values
- fixed bug with saveoptdata on but unimaglev off and newtrains off:
showed train engines as wagons in purchase list
- include changes from Oskar's 2.0.1 alpha 3.1 (a):
* Real big stations, 14(15)x14(15) max
- include changes from Oskar's 2.0.1 alpha 4.1 (a):
* new switch 'moreindustriesperclimate on' or -YI allows
funding paper industries in the temperate climate; use the
tpaper(w).grf to have a paper wagon, doesn't work with
cargoset
- include changes from Oskar's All changes in 2.0.1 alpha 4.2(b):
* Paper (with moreindustriesperclimate) as refit options for
GRF Files
* Fixed small pixel bug in new temperate fund industry window,
- with moreindustriesperclimate, make sure paper wagon and trucks
are available in temperate and TTD's default ships are refittable
for paper
--
Josef Drexler ([email protected])
http://publish.uwo.ca/~jdrexler/
--
TTDPatch announcements mailing list. To unsubscribe from the list, send an
email to ttdpatch-announce-request-nTJi30vSKZLk1uMJSBkQmQ@public.gmane.org with the body of
the email (not the subject) containing only the word "unsubscribe". For
more info please see http://www.ttdpatch.net/maillist.html