Alpha: TTDPatch 2.0.1 alpha 5

Josef Drexler <[email protected]> Mon, 03 Nov 2003 00:21:26 -0500
Newsgroups gmane.games.ttdpatch.announce
Message-ID <[email protected]>
Alpha 5 is available at http://www.ttdpatch.net/src/

It has two new features, and an improvement for another.

First new feature is "abandonedroads" by Csaba Varga.  It makes unused 
roads lose their owner.  If no vehicle passes a road tile in a certain 
time, the road will lose its owner, and can thus be removed by anyone in 
the game.  This is useful to get rid of all those left-over roads from AI 
routes, without having to manage or buy out the AI company.  He also 
introduced the new miscmods bit 2 (value 4) which prevents cities from 
taking over all roads in their area if you import a savegame into the 
editor.  This used to make it necessary to use "Cht: OwnCrossing", which 
should no longer be needed.

The other new feature is "moreindustriesperclimate" by Oskar Eisemuth.  It 
introduces a new cargo type into the temperate climate: you can now 
transport paper.  For this, you can also fund new paper industries in the 
game.  Note that paper wagons and trucks will only be available if you 
start a new game or use "Cht: ResetVehicles".  TTD's default ships can also 
be refitted for paper, but the "New Ships" set does not allow this yet in 
the temperate climate.

In addition, Oskar has extended the "largestations" patch, which now allows 
(in principle) stations of up to 15x15 in size.  With enhancedgui, you can 
build up to 14x14 in one go, and then add another platform or make them 
longer.  This way, you can get either 14x15 or 15x14.  15x15 is not 
currently possible because of limitations in TTD's gui.  To choose a length 
or number of platforms greater 7, click on the little "plus" sign to the 
right, it will add 8 to the length or number.  Don't ask about the left and 
right arrows above and below the station picture, currently they do 
nothing, until I get the new station graphics to work.  Then they'll be 
used to choose the station style.

Finally, George has updated his "long vehicles" set with new road 
vehicles.  You can get the update at the New Graphics page, 
http://www.ttdpatch.net/newgrf.html

Have fun!


All changes in 2.0.1 alpha 5:
- by Csaba:
   * new switch: 'abandonedroads on' or -YA makes unused roads
     lose their owner after a while
   * it's possible to manualconvert occupied depots again, however
     the wagons of incorrect train type can't be attached to
     trains of different (new) type
   * miscmods bit 2 (value 4): towns no longer take over all roads
     built in the scenario editor when a savegame is imported
- by Marcin: fix bug with AI taking over original company when using
   subsidiary management with sign cheats disabled
- detect non-patch grf files in newgrf.cfg and give error message
- allow whitespace at the end of on/off cfg switch values
- fixed bug with saveoptdata on but unimaglev off and newtrains off:
   showed train engines as wagons in purchase list
- include changes from Oskar's 2.0.1 alpha 3.1 (a):
   * Real big stations, 14(15)x14(15) max
- include changes from Oskar's 2.0.1 alpha 4.1 (a):
   * new switch 'moreindustriesperclimate on' or -YI allows
     funding paper industries in the temperate climate; use the
     tpaper(w).grf to have a paper wagon, doesn't work with
     cargoset
- include changes from Oskar's All changes in 2.0.1 alpha 4.2(b):
   * Paper (with moreindustriesperclimate) as refit options for
     GRF Files
   * Fixed small pixel bug in new temperate fund industry window,
- with moreindustriesperclimate, make sure paper wagon and trucks
   are available in temperate and TTD's default ships are refittable
   for paper
-- 
Josef Drexler ([email protected])
http://publish.uwo.ca/~jdrexler/

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