Alpha: 2.0.1 alpha 6
Josef Drexler <[email protected]> Mon, 10 Nov 2003 01:58:43 -0500
| Newsgroups | gmane.games.ttdpatch.announce |
|---|---|
| Message-ID | <20031110070327.8EF1F8CC7A__624.634783207689$1068447885@ttdpatch.net> |
I've released alpha 6 at http://www.ttdpatch.net/src/ Lots of new stuff and bugfixes again. The new station graphics (from e.g. http://www.patagonia.de.vu/ttd/) are going to start working soon. Right now, I've added the "newstations" switch (-YI), but at this point it only allows choosing new station layouts in the construction screen. When you build them, they will not look different. Wait for alpha 7 :) To test this, you can download newstat_tst.zip from the above source code page, which contains graphics for the DOS and Windows version. It's only a crude demonstration, and displays a flashing number in the construction menu when the new stations are selected. Those interested may notice that the first new station has numbers 1 to 4 depending on the track type (regular, electric, monorail or maglev), but the other three stations always show the same numbers 5 to 7. I've also introduced a few new vehicle properties. The graphics artists can now set where they want steam plumes to appear relative to the front of the engine, as well as setting the visual effect independently from the traction type and sound effect. Also, it's now possible to have powered wagons by setting property 1B for the engine. Then all wagons with a graphics override (i.e. those making up a train set) will add the given amount of power. This will make modern trains more realistic, where the wagons are powered as well, e.g. the TGV and ICE3. To the graphics artists: to make your graphics files compatible with 2.0 rev 1 yet be able to use the new features, set the grf version to 5 and add an action 7 like this: * 9 07 8B 04 05 3C 00 0A 02 <num-sprites>. This will skip those sprites in 2.0 rev 1, which you should do both for the new properties and the new station graphics. Ideally, for setting wagon power you'd set the engine power outside this action 7 block, then override it to the engine-only power and set the wagon power inside the action 7 block. All changes in 2.0.1 alpha 6: - by Oskar: fix bug with incorrect button behaviour in station building window - by Oskar: fix bug with station acceptance with moreindustriesperclimate - by Csaba: fix crash when loading games with abandonedroads off - by Csaba: fix bug when town tries to demolish tile - define new vehicle properties for action 0: can now make powered train wagons for train sets, specify visual and sound effect separately and choose steam position. setting train&plane refitting won't do anything yet - train wagons will no longer be converted to electric by Cht: Tracks 1 0 - electric wagons can now be attached to diesel engines and vice versa - make it possible to undo action 4 for general texts (e.g. keep copy of org values somewhere, and array or linked list of texts modified so far) therefore general text action 4 can now be skipped by action 7 - new switch "newstations on" or -Yn enables new station graphics; but currently only displaying them in the construction window works -- Josef Drexler ([email protected]) http://publish.uwo.ca/~jdrexler/ -- TTDPatch announcements mailing list. To unsubscribe from the list, send an email to ttdpatch-announce-request-nTJi30vSKZLk1uMJSBkQmQ@public.gmane.org with the body of the email (not the subject) containing only the word "unsubscribe". For more info please see http://www.ttdpatch.net/maillist.html