Alpha: 2.0.1 alpha 17 - Canals and GRF Status

Josef Drexler <[email protected]> Mon, 01 Mar 2004 00:45:15 -0500
Newsgroups gmane.games.ttdpatch.announce
Message-ID <20040301061030.4AF62A13DF__12808.2089512192$1078121506@ttdpatch.net>
Hi all,

I've uploaded TTDPatch 2.0.1 alpha 17 to the usual http://www.ttdpatch.net/src/

Thanks to a lot of work by Oskar, TTDPatch now allows building canals and 
locks for shipping routes across the land even at altitudes above 
sealevel.  To use them, set "canals on" or -Xl, and install the canal 
graphics from http://www.ttdpatch.net/newgrf.html .  You build canals and 
locks with the "buy land" tool from the docks menu.  Locks are built 
automatically on slopes and allow the ships to access the higher levels of 
water.  For the manual page on canals, please see 
http://wiki.ttdpatch.net/tiki-index.php?page=Canals .

In addition, Oskar has made a new window, which allows changing the active 
graphics sets more conveniently than "Cht: Graphics".  To use it, open the 
"New Graphics Status" from the toolbox menu, where all the other settings 
are as well.  This gives you a window with a list of installed graphics 
sets.  Clicking on a set gives you some more info about the set.

You can activate or deactivate those sets which have a green or red 
flag.  Simply click on the flag, and when you have chosen your settings, 
click on the "Apply" button.  Note that you cannot activate graphics for 
the wrong climate or if they otherwise refuse to be activated, e.g. trying 
to activate the tempset when the dbset is already active won't work.

Files with a blue flag are special patch graphics that can't be turned off 
in this window, you have to turn off the corresponding switch instead, for 
example electrified railways or presignals.  Finally, you may see some 
files with grey flags.  Those have been disabled by the patch because they 
have invalid sprites or otherwise don't work.

Note that while this window should work in multiplayer games, I've added 
that code relatively late and haven't been able to test it in multiplayer 
games.  Basically, when using this window, all changes as well as opening 
and closing it should happen identically on both computers.  If that is not 
the case, or if it causes desynchs or crashes, please report it as a bug.

Now have fun playing with the canals and choosing your graphics sets!

Josef.


All changes in 2.0.1 alpha 17:
- by Oskar:
   * new switch "canals on" or -Xl, allows building canals and
     locks using the "buy land" tool from the dock construction
     menu
   * new window showing active and inactive graphics
- prevent introduction dates and reliabilities (etc) from getting
   rerandomized everytime "Cht: Resetvehicles", "Cht: Graphics" or
   the "Apply" button from the GRF Status window are used
- added GRF status window to toolbox menu; changed look of that menu
- fixed bug with some vehicles showing incorrect graphics after new
   grf was deactivated
- switch -!S- writes switch list in XML format to switches.xml and
   aborts
- fixed bug with wrong vehicle being shown in news message (the text
   was fine, but the view area showed the wrong vehicle)
- fixed another bug in action B with severity 03 ("invalid sprite"
   message)
-- 
Josef Drexler ([email protected])
http://publish.uwo.ca/~jdrexler/

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