Alpha: 2.0.1 alpha 17 - Canals and GRF Status
Josef Drexler <[email protected]> Mon, 01 Mar 2004 00:45:15 -0500
| Newsgroups | gmane.games.ttdpatch.announce |
|---|---|
| Message-ID | <20040301061030.4AF62A13DF__12808.2089512192$1078121506@ttdpatch.net> |
Hi all,
I've uploaded TTDPatch 2.0.1 alpha 17 to the usual http://www.ttdpatch.net/src/
Thanks to a lot of work by Oskar, TTDPatch now allows building canals and
locks for shipping routes across the land even at altitudes above
sealevel. To use them, set "canals on" or -Xl, and install the canal
graphics from http://www.ttdpatch.net/newgrf.html . You build canals and
locks with the "buy land" tool from the docks menu. Locks are built
automatically on slopes and allow the ships to access the higher levels of
water. For the manual page on canals, please see
http://wiki.ttdpatch.net/tiki-index.php?page=Canals .
In addition, Oskar has made a new window, which allows changing the active
graphics sets more conveniently than "Cht: Graphics". To use it, open the
"New Graphics Status" from the toolbox menu, where all the other settings
are as well. This gives you a window with a list of installed graphics
sets. Clicking on a set gives you some more info about the set.
You can activate or deactivate those sets which have a green or red
flag. Simply click on the flag, and when you have chosen your settings,
click on the "Apply" button. Note that you cannot activate graphics for
the wrong climate or if they otherwise refuse to be activated, e.g. trying
to activate the tempset when the dbset is already active won't work.
Files with a blue flag are special patch graphics that can't be turned off
in this window, you have to turn off the corresponding switch instead, for
example electrified railways or presignals. Finally, you may see some
files with grey flags. Those have been disabled by the patch because they
have invalid sprites or otherwise don't work.
Note that while this window should work in multiplayer games, I've added
that code relatively late and haven't been able to test it in multiplayer
games. Basically, when using this window, all changes as well as opening
and closing it should happen identically on both computers. If that is not
the case, or if it causes desynchs or crashes, please report it as a bug.
Now have fun playing with the canals and choosing your graphics sets!
Josef.
All changes in 2.0.1 alpha 17:
- by Oskar:
* new switch "canals on" or -Xl, allows building canals and
locks using the "buy land" tool from the dock construction
menu
* new window showing active and inactive graphics
- prevent introduction dates and reliabilities (etc) from getting
rerandomized everytime "Cht: Resetvehicles", "Cht: Graphics" or
the "Apply" button from the GRF Status window are used
- added GRF status window to toolbox menu; changed look of that menu
- fixed bug with some vehicles showing incorrect graphics after new
grf was deactivated
- switch -!S- writes switch list in XML format to switches.xml and
aborts
- fixed bug with wrong vehicle being shown in news message (the text
was fine, but the view area showed the wrong vehicle)
- fixed another bug in action B with severity 03 ("invalid sprite"
message)
--
Josef Drexler ([email protected])
http://publish.uwo.ca/~jdrexler/
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