Alpha: 2.0.1 alpha 19: Freight trains
Josef Drexler <[email protected]> Sun, 07 Mar 2004 23:45:38 -0500
| Newsgroups | gmane.games.ttdpatch.announce |
|---|---|
| Message-ID | <20040308045423.6E9BEA6E94__7976.98587780378$1078721722@ttdpatch.net> |
Hi all, I've once again released another alpha version at http://www.ttdpatch.net/src/ In addition to the usual number of bugfixes (a lot of them for the GRF status window), I've added a new switch called "freighttrains". For the manual page see the wiki at http://wiki.ttdpatch.net/tiki-index.php?page=FreightTrains . What this switch attempts to do is make the behaviour of freight trains more realistic in TTD. TTD really doesn't work well with very long trains of more than 10 or 15 wagons. In reality, freight trains can have 100 or 200 wagons, though. These just wouldn't fit in TTD's map, so what this switch does is simulate those very heavy trains by multiplying the cargo amount carried by freight wagons with a certain factor. By default that factor is 5, but you can specify it as a parameter to the freighttrains switch. Note that this does not allow the train to actually carry more cargo (which would unbalance the game too much), but only makes the train heavier and therefore behave more realistically. I've also started working again on the new stations, although the feature is still nowhere near being usable yet. But it can't be too much longer now :) Have fun with alpha 19! Josef. All changes in 2.0.1 alpha 19: - fixed bug with being unable to change activation of graphics sets below the first ten - fixed bug with grfstat window not honouring the shift key - fixed bug with grfstat window not showing invalid grf files in gray if they have no grfid - fixed bug in enhancegui ttdpatch.cfg description - action 5 in grf file with regular GRFID (not FFFFFFFF) will always override any action 5 if grf file without GRFID (i.e. FFFFFFFF) - fixed broken graphics of locks if no canals.grf loaded, still not quite perfect (leaves "hole" in water when in transparent mode) - action 0 prop 1F for trains is coefficient of tractive effort - added new flags for patchflags test in action 7 - new switch: "freighttrains on|<factor>" or -Yf, multiplies freight train cargo weight by the given factor (5 by default), to simulate really long freight trains - made sure to use default loadamount if loadamount callback returns zero by accident - fixed trains losing wagons with train vehicles shortened by more than 50% - allow grfs changing rail type cost multipliers; is action D variable 8F - moved old newstation code from morebopt.asm to statspri.asm - added code to keep new station IDs consistent between saving/loading - fixed bug with new, previously unknown graphics set not getting activated or deactivated correctly when loading a savegame - fixed width of the scrollbar, and names sometimes getting written over it in the GRF status window - fixed bug in Windows crash logger possibly causing repeated crashes -- Josef Drexler ([email protected]) http://publish.uwo.ca/~jdrexler/ -- TTDPatch announcements mailing list. To unsubscribe from the list, send an email to ttdpatch-announce-request-nTJi30vSKZLk1uMJSBkQmQ@public.gmane.org with the body of the email (not the subject) containing only the word "unsubscribe". For more info please see http://www.ttdpatch.net/maillist.html