Beta: TTDPatch 2.0 beta 4 released

Josef Drexler <[email protected]> Wed, 20 Aug 2003 22:49:32 -0400
Newsgroups gmane.games.ttdpatch.announce
Message-ID <[email protected]>

I have released beta 4, you can download it as usual from 
http://www.ttdpatch.net/beta/ or one of the mirrors.

Please note that you must update your track foundation graphics, the files 
from the earlier betas will not work with beta 4.  Just download the 
trkfound(w).zip files and unzip them into your newgrf folder if you are 
using the "buildonslopes" feature.

Sorry for the long delay of this release, I was away on vacation.  That's 
also why all the changes in beta 4 were done by Marcin Grzegorczyk.  I'll 
be leaving again for a conference, and then I will probably release another 
beta, after which the final release of 2.0 should follow soon.  Please note 
that if you have sent me any emails in the last three weeks, I won't have 
time to reply until the beginning of September.

In addition to beta 4, you can now download dxmci.zip, which changes TTD to 
use DirectMusic (from DirectX 6 or higher) for playing its music.  TTD 
normally uses MCI to play music, which is an obsolete interface and doesn't 
work well on modern computers.  Try downloading this file and unzipping it 
into your TTD folder if you have the Windows version and the music doesn't 
work properly (no music, long pauses between songs etc.).  Note that there 
is nothing that can be done for the DOS version, if music doesn't work in 
DOS, it just doesn't work.

Here's the full list of changes in beta 4:
- allow making single-language versions of TTDPatch for testing
   translations (make lang/ to make .exe that creates appropriate
   language.dat)
- added translations: Czech, Dutch, German, Hungarian, Italian,
   Polish, Russian and Spanish
- included changes from Marcin's version 2.0 beta 3.1 MG:
   * The 'buildonslopes' option is even more flexible; now it is
     possible to build inclined roads and tracks on 'weak' slopes
     (i.e. only one corner higher than the rest), on 'inclined'
     foundations. It is also possible to start and end bridges on
     such slopes.
   * All wagons may be introduced during gameplay now, even those
     without new sprite blocks; the introduction message is shown
     only if the corresponding track type is already available for
     construction
   * Partially fixed pylon spacing on electrified tracks with
     foundations
   * TTD bug fixed: when trying to place a bridge and getting an
     error message, the second line (reason of failure) is not
     displayed unless tubular bridges are available (activated by
     'generalfixes')
   * Slightly improved TTD's sprite sorting algorithm to make it
     more stable (active if any new graphics are loaded and/or
     buildonslopes is turned on; very experimental)
   * Fixed some error messages when trying to build a station in
     wrong direction on a slope
   * Bug fixed: cash and expenses display not immediately updated
     on autorenewal
   * Changed the default for 'towngrowthratemax' from 960 to 600
   * (devel) Fixed the file versions/empty.dat
- included changes from Marcin's version 2.0 beta 3.2 MG:
   * Bug fixed: if a file from newgrf.txt or newgrfw.txt could not
     be loaded TTDPatch would crash
   * Fixed most of the remaining display problems related to
     foundations (Note: The foundation graphics must be updated
     again)
   * Bug fixed: it is no longer possible to raise or lower land
     under tracks on a foundation
   * Bug fixed: water will no longer flood coastal half-tile-long
     road pieces if 'buildoncoasts' is on
   * Bug fixed: if removing a piece of track removes the
     foundation, track fences are removed too
   * Towns and AIs can now join roads built on a foundation
- included changes from Marcin's version 2.0 beta 3.3 MG:
   * Bug fixed: with lowmemory=on and morevehicles=1 TTDPatch
     would mess up version data and custom strings
   * Bug fixed: insufficient memory condition could crash TTDPatch
   * Town growth rate calculation is more accurate
   * TTD bug fixed: the maximum cost of terrain levelling for town
     expansion is a fixed value, independent of inflation
     (activated by 'generalfixes', can be disabled by 'miscmods
     128')
   * TTD bug fixed: period ('.') works as backspace in WinTTD
     (activated if 'generalfixes' or 'win2k' is enabled, or
     keyboard remapping is active)
   * With 'buildonslopes' enabled it's now possible to start and
     end bridges on 'strong' slopes (i.e. only one corner lower
     than the rest)
   * With 'buildonslopes' enabled it's now possible to build
     company HQs, lighthouses and transmitters on (partially)
     sloped land
   * Limited keyboard remapping capability is now available for
     WinTTD (activated if the remapping file ttdpatchw.kbd is
     present)
   * Corrected a few omissions in verbose switch display and
     TTDPATCH.CFG comments in the English locale
   * Updated the Polish locale
-- 
Josef Drexler ([email protected])
http://publish.uwo.ca/~jdrexler/

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