Beta: TTDPatch 2.0 beta 4 released
Josef Drexler <[email protected]> Wed, 20 Aug 2003 22:49:32 -0400
| Newsgroups | gmane.games.ttdpatch.announce |
|---|---|
| Message-ID | <[email protected]> |
I have released beta 4, you can download it as usual from
http://www.ttdpatch.net/beta/ or one of the mirrors.
Please note that you must update your track foundation graphics, the files
from the earlier betas will not work with beta 4. Just download the
trkfound(w).zip files and unzip them into your newgrf folder if you are
using the "buildonslopes" feature.
Sorry for the long delay of this release, I was away on vacation. That's
also why all the changes in beta 4 were done by Marcin Grzegorczyk. I'll
be leaving again for a conference, and then I will probably release another
beta, after which the final release of 2.0 should follow soon. Please note
that if you have sent me any emails in the last three weeks, I won't have
time to reply until the beginning of September.
In addition to beta 4, you can now download dxmci.zip, which changes TTD to
use DirectMusic (from DirectX 6 or higher) for playing its music. TTD
normally uses MCI to play music, which is an obsolete interface and doesn't
work well on modern computers. Try downloading this file and unzipping it
into your TTD folder if you have the Windows version and the music doesn't
work properly (no music, long pauses between songs etc.). Note that there
is nothing that can be done for the DOS version, if music doesn't work in
DOS, it just doesn't work.
Here's the full list of changes in beta 4:
- allow making single-language versions of TTDPatch for testing
translations (make lang/ to make .exe that creates appropriate
language.dat)
- added translations: Czech, Dutch, German, Hungarian, Italian,
Polish, Russian and Spanish
- included changes from Marcin's version 2.0 beta 3.1 MG:
* The 'buildonslopes' option is even more flexible; now it is
possible to build inclined roads and tracks on 'weak' slopes
(i.e. only one corner higher than the rest), on 'inclined'
foundations. It is also possible to start and end bridges on
such slopes.
* All wagons may be introduced during gameplay now, even those
without new sprite blocks; the introduction message is shown
only if the corresponding track type is already available for
construction
* Partially fixed pylon spacing on electrified tracks with
foundations
* TTD bug fixed: when trying to place a bridge and getting an
error message, the second line (reason of failure) is not
displayed unless tubular bridges are available (activated by
'generalfixes')
* Slightly improved TTD's sprite sorting algorithm to make it
more stable (active if any new graphics are loaded and/or
buildonslopes is turned on; very experimental)
* Fixed some error messages when trying to build a station in
wrong direction on a slope
* Bug fixed: cash and expenses display not immediately updated
on autorenewal
* Changed the default for 'towngrowthratemax' from 960 to 600
* (devel) Fixed the file versions/empty.dat
- included changes from Marcin's version 2.0 beta 3.2 MG:
* Bug fixed: if a file from newgrf.txt or newgrfw.txt could not
be loaded TTDPatch would crash
* Fixed most of the remaining display problems related to
foundations (Note: The foundation graphics must be updated
again)
* Bug fixed: it is no longer possible to raise or lower land
under tracks on a foundation
* Bug fixed: water will no longer flood coastal half-tile-long
road pieces if 'buildoncoasts' is on
* Bug fixed: if removing a piece of track removes the
foundation, track fences are removed too
* Towns and AIs can now join roads built on a foundation
- included changes from Marcin's version 2.0 beta 3.3 MG:
* Bug fixed: with lowmemory=on and morevehicles=1 TTDPatch
would mess up version data and custom strings
* Bug fixed: insufficient memory condition could crash TTDPatch
* Town growth rate calculation is more accurate
* TTD bug fixed: the maximum cost of terrain levelling for town
expansion is a fixed value, independent of inflation
(activated by 'generalfixes', can be disabled by 'miscmods
128')
* TTD bug fixed: period ('.') works as backspace in WinTTD
(activated if 'generalfixes' or 'win2k' is enabled, or
keyboard remapping is active)
* With 'buildonslopes' enabled it's now possible to start and
end bridges on 'strong' slopes (i.e. only one corner lower
than the rest)
* With 'buildonslopes' enabled it's now possible to build
company HQs, lighthouses and transmitters on (partially)
sloped land
* Limited keyboard remapping capability is now available for
WinTTD (activated if the remapping file ttdpatchw.kbd is
present)
* Corrected a few omissions in verbose switch display and
TTDPATCH.CFG comments in the English locale
* Updated the Polish locale
--
Josef Drexler ([email protected])
http://publish.uwo.ca/~jdrexler/
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