Beta: TTDPatch 2.0 beta 5 released
Josef Drexler <[email protected]> Thu, 11 Sep 2003 00:08:59 -0400
| Newsgroups | gmane.games.ttdpatch.announce |
|---|---|
| Message-ID | <20030911040928.486C37D590__39230.4729590707$1063253417@ttdpatch.net> |
I've released beta 5. You can download it as usual from
http://www.ttdpatch.net/beta/ or one of the mirrors.
I've also updated the manual with explanations for how the new graphics
work, the town growth switches and the realistic acceleration, as well as
other improvements. It's also at the beta site, at
http://www.ttdpatch.net/beta/#manual
One big change in beta 5 was written by Csaba Varga. Now the
experimentalfeatures switch is a bit switch, and he wrote several new
experimental features, including shared vehicle orders, vehicles being
colour-coded by profits in the vehicle list, and the finance window not
opening every January 1st. For a full description and info on how to use
the shared orders, please read the manual entry.
Marcin Grzegorczyk fixed lots of bugs, both in TTD and in TTDPatch, you can
find the full list below. He also improved the size and positioning of
some windows, so that the names and descriptions of new vehicles fit in
properly.
Finally, I made the game remember the previous track type, and use it as a
default for the rail construction window. Now you don't have to keep
changing it every time you open the window. Also, all engines now
correctly emit the right effect type (steam, smoke or sparks) even in mixed
multi-head setups, and steam engines stop smoking inside tunnels. Using
miscmods 1024 you can even have them emi steam twice as fast and have the
steam last longer, for a more realistic look. Note that if there is too
much steam, you may run out of "slots" for steam plumes, which are limited
at 160. However you can use "morevehicles" to increase this number if you
want to.
The last big change was to how new graphics are handled internally. Up to
now, the number of files that could be loaded from newgrf(w).cfg was
limited, or more correctly, the number of new graphics entries was
limited. Now you can load an unlimited number of files (as many as you can
fit in memory), the only limit is that only 11484 new graphics sprites can
be active at any time.
This means that a lot more new graphics can be active at the same time, and
graphics for the wrong climate don't even count, for example.
All changes in beta 5:
- included more translations
- fixed crash in DOS version when out of sprite cache
- included Marcin's changes:
* Bug fixed: stableindustry testing wrong variable
* With multihead on and TTD standard graphics, it was
impossible to move waggons after a trailing engine
* With multihead off and new graphics, waggons moved after the
second (trailing) engine would get lost
* Cht:Money with no parameters is an error now (it used to set
cash to -1)
- included Csaba's changes:
* changed "experimentalfeatures" into a bit switch:
+ 1: trains slow down on crossings (from Oskar earlier)
+ 2: experimental station graphics selection (from Oskar
earlier)
+ 4: TTD news messages are no longer black and white after
the year 2000.
+ 8: Allow linking vehicle schedules to more than one
vehicle.
+ 16: A news message will appear if a crashed train is
cleared (needs morenews on)
+ 32: In the vehicle list windows, profits will be
color-coded: red: the last year profit was negative
yellow: the last year profit is below 10.000 pounds
(spoils your rating) green: the last year profit is
above 10.000 pounds
+ 64: Your company finances won't pop up on every 1st
January.
* Zeppelins only crash at small airports (they also used to do
it on large airports and heliports) (enabled with
generalfixes)
* Different wagon types won't show up in the same line in
depots (rare bug), (enabled with generalfixes)
* Vehicles less than two years old won't be colored in vehicle
lists (their last year wasn't a full one, so they can't be
judged automatically. BTW the performance code also ignores
these vehicles.)
* Zeppelins will crash on large airports, but not on heliports
with generalfixes. To disable crashing on large airports, add
256 to your miscmods switch.
- integrate Euro glyph into the patch; but the one from trg1.grf
will be used if present
- make action A change the sprite size properly
- separately assemble the protected mode code and attach to end of
.exe to get around 64KB limit
- remember previous track type and use as default for rail
construction window (with generalfixes, may be disabled by
miscmods 512)
- allow 11484 new sprites, instead of only 8192
- fixed bug if line in newgrf(w).cfg had trailing space(s)
- changed sprites.txt to show the action number in each definition,
to avoid some confusion
- fix steam engines in middle/at end of trains; they didn't smoke
when first head was in tunnel, but did smoke when they're in the
tunnel
- steam engines steam more if using more power
- show more electric sparks if using more power
- now all engine types show the right effect even in mixed-type
trains
- allow 11484 *active* real sprites, and unlimited (I think...)
pseudo-sprites or inactive sprites, only available memory is the
limit
- included Marcin's changes:
* with newships=on, in the Ship Details window texts in the
lower part are shifted 20 pixels to the right (so that they
don't overlap the ship sprite)
* with newtrains=on, the New Railway Vehicles window is widened
to 240 pixels if it's narrower originally
* the maximum value for largertowns is now 70
* with generalfixes=on ships stuck under a bridge will be able
to break free
* Wooden bridge is now available from 1920 on if no other
bridge type is.
* House selection won't go into infinite loop as long as the
availability years are sane. That is, houses with the lowest
start year are always available.
* startyear < 1930 now forces generalfixes on
* ttdpatchdata.orgpl2 was not recorded in one-player, which was
a Bad Thing and could potentially confuse the ishumanplayer
proc
* Town stats are cleared when a scenario is started if
generalfixes=on, thus fixing the bug with passengers/mail
last month showing weird values in February
* Bug fixed: Cht:PlayerID with no parameters randomly refused
to work. Also, the second parameter is now interpreted as a
32-bit value.
* Bug fixed: TTDPatchW modifies the correct window even when
started in background
- make 114KB heap block if sprite arrays 7f9e8..9c458 unused
- fixed bug in random sprites: cargo was randomized when train
entered a depot
- with miscmods 1024 (more steam), steam engines smoke four times as
fast, and the steam also lasts twice as long
- included Marcin's changes:
* Fixed wrong first vehicle arrival message for buses converted
to trucks and vice versa.
* Fixed Local Authority actions disappearing if the cash is
close to the maximum.
* No wagons are displayed, and no "New wagon available"
messages appear if there are no engines to buy.
--
Josef Drexler ([email protected])
http://publish.uwo.ca/~jdrexler/
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